public void Initialise(bool useSimulator)
        {
            if (_storeObject != null) return;
            _useSimulator = useSimulator;

#if UNITY_EDITOR
            System.Diagnostics.Debug.WriteLine("Loaded mock store for Unity Editor");
#elif NETFX_CORE
            _storeObject = new WindowsStorePlatform();
#endif
            _storeObject.Load(_useSimulator, this);
        }
Ejemplo n.º 2
0
        public void Initialise(bool useSimulator)
        {
            if (_storeObject != null)
            {
                return;
            }
            _useSimulator = useSimulator;

#if UNITY_EDITOR
            System.Diagnostics.Debug.WriteLine("Loaded mock store for Unity Editor");
#elif NETFX_CORE
            _storeObject = new WindowsStorePlatform();
#endif
            _storeObject.Load(_useSimulator);
        }
Ejemplo n.º 3
0
 private StoreManager()
 {
     _storeObject = null;
 }
 private StoreManager()
 {
     _storeObject = null;
 }