示例#1
0
        private ISpriteGamePadState HandleStateInput(ISpriteGamePadState currentState, GamePadCapabilities cap, GamePadState gamepadState)
        {
            var newState = currentState.HandleInput(this, cap, gamepadState);

            if (newState != null)
            {
                return(newState);
            }
            return(currentState);
        }