protected override void WriteObject(AssetsWriter writer) { WriteBase(writer); PlayerModel.Write(writer); ColorA.Write(writer); ColorB.Write(writer); }
protected override void WriteObject(AssetsWriter writer) { base.WriteBase(writer); writer.Write(PackID); writer.Write(PackName); CoverImage.Write(writer); BeatmapLevelCollection.Write(writer); }
public override void Write(AssetsWriter writer) { base.WriteBase(writer); writer.Write(PackID); writer.Write(PackName); CoverImage.Write(writer); writer.Write(IsPackAlwaysOwned); BeatmapLevelCollection.Write(writer); }