protected override void WriteObject(AssetsWriter writer)
 {
     WriteBase(writer);
     PlayerModel.Write(writer);
     ColorA.Write(writer);
     ColorB.Write(writer);
 }
Beispiel #2
0
 protected override void WriteObject(AssetsWriter writer)
 {
     base.WriteBase(writer);
     writer.Write(PackID);
     writer.Write(PackName);
     CoverImage.Write(writer);
     BeatmapLevelCollection.Write(writer);
 }
Beispiel #3
0
 public override void Write(AssetsWriter writer)
 {
     base.WriteBase(writer);
     writer.Write(PackID);
     writer.Write(PackName);
     CoverImage.Write(writer);
     writer.Write(IsPackAlwaysOwned);
     BeatmapLevelCollection.Write(writer);
 }