示例#1
0
        public void Update()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = new float2(1f, 0f);

            testSpline2D.AddControlPoint(b);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            //update 0 point position
            float2 a2 = new float2(-1f, -1f);

            testSpline2D.UpdateControlPointLocal(0, a2, SplinePoint.Point);

            TestHelpers.CheckFloat2(a2, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a2, testSpline2D.GetControlPoint(0, SplinePoint.Point));

            //update 1 point position
            float2 b2 = new float2(2f, 2f);

            testSpline2D.UpdateControlPointLocal(1, b2, SplinePoint.Point);

            TestHelpers.CheckFloat2(b2, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(b2, testSpline2D.GetControlPoint(1, SplinePoint.Point));
        }
示例#2
0
        public void ZigZagLength2()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = new float2(0f, 0f);

            testSpline2D.AddControlPoint(a);
            float2 b = new float2(1f, 3f);

            testSpline2D.AddControlPoint(b);

            testSpline2D.UpdateControlPointLocal(0, new float2(1f, 0f), SplinePoint.Post);
            testSpline2D.UpdateControlPointLocal(1, new float2(0f, 3f), SplinePoint.Pre);

            float length = math.distance(a, b);

            Assert.Greater(testSpline2D.Length(), length);
        }
示例#3
0
        public void ZigZagLength2()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = new float2(0f, 0f);

            testSpline2D.AddControlPoint(a);
            float2 b = new float2(1f, 3f);

            testSpline2D.AddControlPoint(b);

            testSpline2D.UpdateControlPointLocal(0, new float2(1f, 0f), SplinePoint.Post);
            testSpline2D.UpdateControlPointLocal(1, new float2(0f, 3f), SplinePoint.Pre);

            float length = math.distance(a, b);
            float spline = testSpline2D.Length();

            Assert.IsTrue(math.abs(length - spline) <= 0.00005f, $"Expected: {length}, but received: {spline}");
        }
示例#4
0
        public void Update2()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = new float2(1f, 0f);

            testSpline2D.AddControlPoint(b);
            float2 c = new float2(2f, 0f);

            testSpline2D.AddControlPoint(c);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(3, testSpline2D.Modes.Count);
            Assert.AreEqual(1, testSpline2D.Times.Count);
            TestHelpers.CheckFloat2(new float2(0.5f, 0f), testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(0.5f));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
            TestHelpers.CheckFloat2(new float2(1.5f, 0f), testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(2, SplinePoint.Point));

            //update 0 point position
            testSpline2D.UpdateControlPointLocal(0, new float2(0.5f, 1f), SplinePoint.Point);
            TestHelpers.CheckFloat2(new float2(0.75f, 0.5f), testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(new float2(0.5f, 1f), testSpline2D.GetControlPoint(0, SplinePoint.Point));

            //update 1 point position
            float2 b2 = new float2(1f, 1f);

            testSpline2D.UpdateControlPointLocal(1, b2, SplinePoint.Point);
            TestHelpers.CheckFloat2(b2, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            //update 2 point position
            testSpline2D.UpdateControlPointLocal(2, new float2(2f, 1f), SplinePoint.Point);
            TestHelpers.CheckFloat2(new float2(1.5f, 1f), testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(new float2(2f, 1f), testSpline2D.GetControlPoint(2, SplinePoint.Point));
        }
示例#5
0
        public void Update3()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(a);
            float2 b = new float2(1f, 0f);

            testSpline2D.AddControlPoint(b);
            float2 c = new float2(2f, 0f);

            testSpline2D.AddControlPoint(c);

            Assert.AreEqual(1f, testSpline2D.Length());

            // update 1 point position
            float2 b2 = new float2(1f, 2f);

            testSpline2D.UpdateControlPointLocal(1, b2, SplinePoint.Point);
            Assert.GreaterOrEqual(testSpline2D.Length(), 1f);
        }