public void Load(ICoreManager coreManager) { serverManager = coreManager.ServerManager; serverManager.AddRule("Gamemode", "Deathmath"); Debug.Assert(serverManager.GetRule("Gamemode") == "Deathmath"); Debug.Assert(serverManager.ForceWind(123f)); Debug.Assert(serverManager.GetVehicleName(VehicleModels.Predator) == "Predator"); }