public void LoadBaseData_LoadsData() { BaseData _baseData = new BaseData(); ISaveLoad saveLoad = Substitute.For <ISaveLoad>(); saveLoad.LoadBaseData().Returns(_baseData); _gameManager.saveLoad = saveLoad; _gameManager.LoadBaseData(); Assert.That(_gameManager.BaseData.Equals(_baseData)); }
public void LoadBaseData() { BaseData = saveLoad.LoadBaseData(); }