public ChunkManager(ISaveLoad saveload, IGenerator generator) { SaveLoad = saveload; Generator = generator; loadedChunks = new List <Chunk>(); }
public Entity(Area l, ISaveLoad saveLoad) { SaveLoad = saveLoad; Location = l; CurObjective = new objectives.Idle(this); CurAction = CurObjective.GetAction(); }
public Entity(Area l, ILogger logger, ISaveLoad saveLoad, int id) { ID = id; _logger = logger; SaveLoad = saveLoad; Location = l; CurObjective = new objectives.Idle(this); CurAction = CurObjective.GetAction(); _char = new Character(saveLoad, logger, "Ted", 20, 200, 20, 20, 20, this.ID); }
public void LoadBaseData_UsesLoadMethod() { ISaveLoad saveLoad = Substitute.For <ISaveLoad>(); _gameManager.saveLoad = saveLoad; _gameManager.LoadBaseData(); saveLoad.Received().LoadBaseData(); }
public Character(ISaveLoad saveLoad, string name, float str, float hp, float intel, float agi, float spd) { SaveLoad = saveLoad; Name = name; Str = str; Hp = hp; Intel = intel; Agi = agi; Spd = spd; }
public void LoadGame_UsesLoadMethod() { ISaveLoad saveLoad = Substitute.For <ISaveLoad>(); _gameManager.saveLoad = saveLoad; _gameManager.LoadGame("test"); saveLoad.Received().Load("test"); }
public Mob( ISaveLoad saveLoad, ILogger logger, float s, float i, float h, float a, float sp, String n ) : base(saveLoad, logger, n, s, h, i, a, sp, 0) { Str = s; Intel = i; Hp = h; Agi = a; Spd = sp; Name = n; }
public void SaveGame_UsesSaveMethod() { ISaveLoad saveLoad = Substitute.For <ISaveLoad>(); _gameManager.saveLoad = saveLoad; _gameManager.GameData = _gameData; _gameManager.SaveGame(); saveLoad.Received().Save(_gameData); }
public void LoadGame_ReturnsGameData() { ISaveLoad saveLoad = Substitute.For <ISaveLoad>(); saveLoad.Load("test").Returns(_gameData); _gameManager.saveLoad = saveLoad; _gameManager.LoadGame("test"); Assert.That(_gameManager.GameData.Equals(_gameData)); }
public void LoadBaseData_LoadsData() { BaseData _baseData = new BaseData(); ISaveLoad saveLoad = Substitute.For <ISaveLoad>(); saveLoad.LoadBaseData().Returns(_baseData); _gameManager.saveLoad = saveLoad; _gameManager.LoadBaseData(); Assert.That(_gameManager.BaseData.Equals(_baseData)); }
public Character(ISaveLoad saveLoad, ILogger logger, string name, float str, float hp, float intel, float agi, float spd, int id) { _logger = logger; SaveLoad = saveLoad; Name = name; Str = str; Hp = hp; Intel = intel; Agi = agi; Spd = spd; CurHp = Hp; Id = id; }
private EventsManager(ISaveLoad saveLoad, Implementer implementer) { if (saveLoad == null || implementer == null) { throw new ArgumentNullException(); } SaveLoad = saveLoad; Load(); groups.AddListener_OnModify(Save); this.implementer = implementer; UpdateOrCreateInvokerClass(); }
public Tick() { _inject = new StandardKernel(); this.Show(); _entList = new LinkedList<Entity>(); InitializeComponent(); _logger = new FleckLogger(_entList); _saveEngine = new MySQLSaveLoad(_logger); PrepareInject(); GenAreas(); ((FleckLogger)_logger).setWorld(World); }
public MobFact( ISaveLoad saveLoad, StandardKernel inject, ILogger log, float sMin, float sMax,float iMin, float iMax,float aMin, float aMax,float hMin, float hMax, String n) { _inject = inject; _saveLoad = saveLoad; StrMax = sMax; StrMin = sMin; IntMax = iMax; IntMin = iMin; AgiMax = aMax; AgiMin = aMin; HpMax = hMax; HpMin = hMin; Name = n; _log = log; }
public Home(ILogger logger, ISaveLoad saveload ) { int houseSize = 20; _logger = logger; _saveload = saveload; cubeMatrix = new ICube[20, 20, 20]; for ( int x = 0; x < houseSize; x ++ ) { for ( int y = 0; y < houseSize; y ++ ) { for (int z = 0; z < houseSize; z++) { cubeMatrix[x, y, z] = new Cube(); } } } }
public Area(ISaveLoad saveLoad, StandardKernel inject, ILogger logger, int x, int y) { _logger = logger; _saveLoad = saveLoad; _inject = inject; Random rand = new Random(); _entHere = new List<Entity>(); _combatList = new LinkedList<ICombat>(); X = x; Y = y; Name = "Plains"; TravelTime = rand.Next(1, 10); MobFacts = new LinkedList<MobFact>(); MobCount = 50f; MobFacts.AddFirst(new MobFact(_saveLoad, _inject, logger, 10, 10, 10, 10, 10, 10, 50, 50, "Herman")); }
public NormalWorld( ILogger logger, StandardKernel inject , ISaveLoad saveLoad, int size ) { _saveLoad = saveLoad; _logger = logger; _inject = inject; Size = size; AreaFact af = new AreaFact(saveLoad, _inject); _world = new Area[20, 20]; for (int i = 0; i < 20; i++) { for (int j = 0; j < 20; j++) { _world[i, j] = af.CreateArea(i, j); } } _logger.Log("Areas Generated"); }
private void Construct() { saveLoad = new SaveLoad(); sceneManager = new GameObject("Scene Manager").AddComponent <SceneManager>(); }
public ToDoList(ISaveLoad <ToDo> saveLoad) : base(saveLoad) { }
public Products(ISaveLoad <Product> saveLoad) : base(saveLoad) { }
public RobotManager(ISaveLoad saveload) { SaveLoad = saveload; loadedRobots = new Dictionary <string, Robot>(); }
public Storage(ISaveLoad <T> saveLoad) { this.saveLoad = saveLoad; }
public AreaFact( ISaveLoad saveLoad, StandardKernel inject ) { _saveLoad = saveLoad; _inject = inject; }
public ContactList(ISaveLoad <Contact> saveLoad) : base(saveLoad) { }
public SaveManager(ISaveLoad <GameData> saveLoad) { _saveLoad = saveLoad; }
public CompositeFactory(ISaveLoad saveLoad, IData data) { this.saveLoad = saveLoad; this.data = data; }