/// <summary> /// 释放实体。 /// </summary> /// <param name="entityAsset">要释放的实体资源。</param> /// <param name="entityInstance">要释放的实体实例。</param> private void ReleaseEntity(object entityAsset, object entityInstance) { m_ResManager.UnloadAsset(entityAsset); GameObject.Destroy((Object)entityInstance); }
/// <summary> /// 释放实体。 /// </summary> /// <param name="entityAsset">要释放的实体资源。</param> /// <param name="entityInstance">要释放的实体实例。</param> private void ReleaseEntity(object entityAsset, object entityInstance) { m_ResourceManager.UnloadAsset(entityAsset); Destroy(entityInstance as UnityEngine.Object); }