예제 #1
0
 /// <summary>
 /// 释放实体。
 /// </summary>
 /// <param name="entityAsset">要释放的实体资源。</param>
 /// <param name="entityInstance">要释放的实体实例。</param>
 private void ReleaseEntity(object entityAsset, object entityInstance)
 {
     m_ResManager.UnloadAsset(entityAsset);
     GameObject.Destroy((Object)entityInstance);
 }
예제 #2
0
 /// <summary>
 /// 释放实体。
 /// </summary>
 /// <param name="entityAsset">要释放的实体资源。</param>
 /// <param name="entityInstance">要释放的实体实例。</param>
 private void ReleaseEntity(object entityAsset, object entityInstance)
 {
     m_ResourceManager.UnloadAsset(entityAsset);
     Destroy(entityInstance as UnityEngine.Object);
 }