public void Tessellate(IRenderPackage package, TessellationParameters parameters)
 {
     // This example contains information to draw a point
     package.AddPointVertex(point.X, point.Y, point.Z);
     package.AddPointVertexColor(255, 0, 0, 255);
     package.AddPointVertex(0, 1, 1);
     package.AddPointVertexColor(255, 0, 0, 255);
     package.AddPointVertex(0, 2, 2 + counter / 10.0);
     package.AddPointVertexColor(255, 0, 0, 255);
     package.AddPointVertex(0, 3, 3 + counter / 10.0);
     package.AddPointVertexColor(255, 0, 0, 255);
     package.AddPointVertex(0, 4, 4 + counter / 10.0);
     package.AddPointVertexColor(255, 0, 0, 255);
 }
示例#2
0
        public void Tessellate(IRenderPackage package, double tol = -1, int maxGridLines = 512)
        {
            if (!Values.Any() || Values == null)
            {
                return;
            }

            var min = Values.Min();
            var max = Values.Max();
            var normalizedValues = Values.Select(v => (v - min) / (max - min));

            var colorRange = Utils.CreateAnalyticalColorRange();

            var data = ValueLocations.Zip(
                normalizedValues,
                (p, v) => new Tuple <Point, double>(p, v));

            foreach (var d in data)
            {
                var pt = d.Item1;

                var color = colorRange.GetColorAtParameter(d.Item2);
                package.AddPointVertex(pt.X, pt.Y, pt.Z);
                package.AddPointVertexColor(color.Red, color.Green, color.Blue, color.Alpha);
            }
        }
示例#3
0
        /// <summary>
        /// This is the method that takes care of custom rendering...
        /// </summary>
        /// <param name="package"></param>
        /// <param name="parameters"></param>
        public void Tessellate(IRenderPackage package, TessellationParameters parameters)
        {
            Point[]      pts     = mesh.VertexPositions;
            Vector[]     normals = mesh.VertexNormals;
            IndexGroup[] indices = mesh.FaceIndices;

            bool foo = package.DisplayLabels;

            int i = 0;

            foreach (Point p in pts)
            {
                package.AddPointVertex(p.X, p.Y, p.Z);
                package.AddPointVertexColor(255, 0, 0, 255);
            }

            foreach (IndexGroup ig in indices)
            {
                if (ig.Count == 3)
                {
                    DrawColoredLine(package, this, pts[ig.A], pts[ig.B]);
                    DrawColoredLine(package, this, pts[ig.B], pts[ig.C]);
                    DrawColoredLine(package, this, pts[ig.C], pts[ig.A]);
                }
                else if (ig.Count == 4)
                {
                    DrawColoredLine(package, this, pts[ig.A], pts[ig.B]);
                    DrawColoredLine(package, this, pts[ig.B], pts[ig.C]);
                    DrawColoredLine(package, this, pts[ig.C], pts[ig.D]);
                    DrawColoredLine(package, this, pts[ig.D], pts[ig.A]);
                }
            }
        }
示例#4
0
        internal static void RenderNetworkFrame(CompasNetwork network, double[][] vertices, IRenderPackage package, TessellationParameters parameters)
        {
            // Vertices
            foreach (double[] p in vertices)
            {
                package.AddPointVertex(p[0], p[1], p[2]);
                package.AddPointVertexColor(255, 0, 0, 255);
            }

            if (network.edgesInt != null)
            {
                foreach (int[] ids in network.edgesInt)
                {
                    double[] p0 = vertices[ids[0]];
                    double[] p1 = vertices[ids[1]];

                    package.AddLineStripVertexColor(0, 255, 0, 255);
                    package.AddLineStripVertex(p0[0], p0[1], p0[2]);

                    package.AddLineStripVertexColor(0, 0, 255, 255);
                    package.AddLineStripVertex(p1[0], p1[1], p1[2]);

                    package.AddLineStripVertexCount(2);
                }
            }
        }
示例#5
0
 internal static void AddColouredVertex(
     IRenderPackage package,
     GTGeom.Vertex vertex,
     DSCore.Color color)
 {
     package.AddPointVertex(vertex.X, vertex.Y, vertex.Z);
     package.AddPointVertexColor(color.Red, color.Green, color.Blue, color.Alpha);
 }
 public static void DrawPoints(IRenderPackage package, List <Triple> points, Color color)
 {
     for (int i = 0; i < points.Count; i++)
     {
         package.AddPointVertex(points[i].X, points[i].Y, points[i].Z);
         package.AddPointVertexColor(color.R, color.G, color.B, color.A);
     }
 }
示例#7
0
        private static void LegacyPackageEnsureColorExistsPerVertex(IRenderPackage pkg, int previousPointVertexCount, int previousLineVertexCount, int previousMeshVertexCount)
        {
            // We sequence the if statements here to avoid calling Count on PointVertexColors if we don't have to.
            // For Helix IRenderPackage implementation we have to regenerate a new IEnumerable each time we access PointVertexColors.
            // The data is stored in a Helix specific data structure for efficient transfer to the view later.
            // The same applies for line and mesh

            if (pkg.PointVertexCount > previousPointVertexCount)
            {
                var colorCount = pkg.PointVertexColors.Count() / 4;
                if (colorCount < pkg.PointVertexCount)
                {
                    for (var i = colorCount; i < pkg.PointVertexCount; i++)
                    {
                        pkg.AddPointVertexColor(DefR, DefG, DefB, DefA);
                    }
                }
            }

            if (pkg.LineVertexCount > previousLineVertexCount)
            {
                var colorCount = pkg.LineStripVertexColors.Count() / 4;
                if (colorCount < pkg.LineVertexCount)
                {
                    for (var i = colorCount; i < pkg.LineVertexCount; i++)
                    {
                        pkg.AddLineStripVertexColor(DefR, DefG, DefB, DefA);
                    }
                }
            }

            if (pkg.MeshVertexCount > previousMeshVertexCount)
            {
                var colorCount = pkg.MeshVertexColors.Count() / 4;
                if (colorCount < pkg.MeshVertexCount)
                {
                    for (var i = colorCount; i < pkg.MeshVertexCount; i++)
                    {
                        pkg.AddTriangleVertexColor(DefR, DefG, DefB, DefA);
                    }
                }
            }
        }
 public void Tessellate(IRenderPackage package, double tol = -1, int maxGridLines = 512)
 {
     // This example contains information to draw a point
     package.AddPointVertex(point.X, point.Y, point.Z);
     package.AddPointVertexColor(255, 0, 0, 255);
 }
示例#9
0
 public void Tessellate(IRenderPackage package, TessellationParameters parameters)
 {
     // This example contains information to draw a point
     package.AddPointVertex(point.X, point.Y, point.Z);
     package.AddPointVertexColor(255, 0, 0, 255);
 }
示例#10
0
 public static void DrawPoint(IRenderPackage package, Triple point, Color color)
 {
     package.AddPointVertex(point.X, point.Y, point.Z);
     package.AddPointVertexColor(color.R, color.G, color.B, color.A);
 }
示例#11
0
 public void Tessellate(IRenderPackage package, double tol = -1, int maxGridLines = 512)
 {
     // This example contains information to draw a point
     package.AddPointVertex(point.X, point.Y, point.Z);
     package.AddPointVertexColor(255, 0, 0, 255);
 }
        public void Tessellate(IRenderPackage package, TessellationParameters parameters)
        {
            package.RequiresPerVertexColoration = true;

            Geo.Point OP1 = this._webAxis.StartPoint;
            Geo.Point OP2 = this._webAxis.EndPoint;

            Geo.Vector webAxis = Geo.Vector.ByTwoPoints(OP1, OP2);
            Geo.Vector normal  = _webNormal;
            Geo.Vector lateral = webAxis.Cross(normal);
            lateral = lateral.Normalized();
            lateral = lateral.Scale(1.75);
            normal  = normal.Normalized();
            normal  = normal.Scale(1.5);
            Geo.Vector lateralR = Geo.Vector.ByCoordinates(lateral.X * -1, lateral.Y * -1, lateral.Z * -1);
            Geo.Vector webAxisR = Geo.Vector.ByCoordinates(webAxis.X * -1, webAxis.Y * -1, webAxis.Z * -1);
            Geo.Vector normalR  = Geo.Vector.ByCoordinates(normal.X * -1, normal.Y * -1, normal.Z * -1);

            Geo.Point p0 = OP1.Add(normal.Add(lateral));
            Geo.Point p1 = OP2.Add(normal.Add(lateral));
            Geo.Point p2 = OP1.Add(lateral);
            Geo.Point p3 = OP2.Add(lateral);
            Geo.Point p6 = OP1.Add(normal.Add(lateralR));
            Geo.Point p7 = OP2.Add(normal.Add(lateralR));
            Geo.Point p4 = OP1.Add(lateralR);
            Geo.Point p5 = OP2.Add(lateralR);
            lateral  = lateral.Normalized().Scale(1.25);
            lateralR = lateralR.Normalized().Scale(1.25);
            Geo.Point p8  = OP1.Add(lateralR).Add(normal);
            Geo.Point p9  = OP2.Add(lateralR).Add(normal);
            Geo.Point p10 = OP1.Add(lateral).Add(normal);
            Geo.Point p11 = OP2.Add(lateral).Add(normal);
            ////////////        //          //          //          //          //          //          //           //            //          //
            Geo.Point[]  pts     = { p0, p1, p2, p1, p2, p3, p2, p3, p4, p3, p4, p5, p4, p5, p6, p5, p6, p7, p0, p1, p10, p1, p10, p11, p6, p7, p8, p7, p8, p9 };
            Geo.Vector[] vectors = { lateral, normal, lateral.Reverse(), normal.Reverse(), normal.Reverse() };
            byte[]       colors  = { 100, 100, 100, 100, 110, 110, 110, 110, 110, 110 };

            var faces = new List <List <int> >
            {
                new List <int> {
                    0, 1, 2
                },
                new List <int> {
                    3, 4, 5
                },
                new List <int> {
                    6, 7, 8
                },
                new List <int> {
                    9, 10, 11
                },
                new List <int> {
                    12, 13, 14
                },
                new List <int> {
                    15, 16, 17
                },
                new List <int> {
                    18, 19, 20
                },
                new List <int> {
                    21, 22, 23
                },
                new List <int> {
                    24, 25, 26
                },
                new List <int> {
                    27, 28, 29
                }
            };

            for (int i = 0; i < faces.Count; i++)
            {
                package.AddTriangleVertex(pts[faces[i][0]].X, pts[faces[i][0]].Y, pts[faces[i][0]].Z);
                package.AddTriangleVertex(pts[faces[i][1]].X, pts[faces[i][1]].Y, pts[faces[i][1]].Z);
                package.AddTriangleVertex(pts[faces[i][2]].X, pts[faces[i][2]].Y, pts[faces[i][2]].Z);
                package.AddTriangleVertexColor(colors[i], colors[i], colors[i], 255);
                package.AddTriangleVertexColor(colors[i], colors[i], colors[i], 255);
                package.AddTriangleVertexColor(colors[i], colors[i], colors[i], 255);
                package.AddTriangleVertexNormal(vectors[i / 2].X, vectors[i / 2].Y, vectors[i / 2].Z);
                package.AddTriangleVertexNormal(vectors[i / 2].X, vectors[i / 2].Y, vectors[i / 2].Z);
                package.AddTriangleVertexNormal(vectors[i / 2].X, vectors[i / 2].Y, vectors[i / 2].Z);
                package.AddTriangleVertexUV(0, 0);
                package.AddTriangleVertexUV(0, 0);
                package.AddTriangleVertexUV(0, 0);
            }

            foreach (hOperation op in operations)
            {
                Geo.Point opPoint = this._webAxis.PointAtParameter(op._loc / this._webAxis.Length);
                byte      r       = 255;
                byte      g       = 66;
                byte      b       = 57;
                byte      a       = 255;
                switch (op._type)
                {
                case Operation.WEB:
                    package.AddPointVertex(opPoint.X, opPoint.Y, opPoint.Z);
                    package.AddPointVertexColor(r, g, b, a);

                    lateral  = lateral.Normalized().Scale(15.0 / 16.0);
                    lateralR = lateralR.Normalized().Scale(15.0 / 16.0);

                    package.AddPointVertex(opPoint.Add(lateral).X, opPoint.Add(lateral).Y, opPoint.Add(lateral).Z);
                    package.AddPointVertexColor(r, g, b, a);
                    package.AddPointVertex(opPoint.Add(lateralR).X, opPoint.Add(lateralR).Y, opPoint.Add(lateralR).Z);
                    package.AddPointVertexColor(r, g, b, a);
                    break;

                case Operation.DIMPLE:
                    lateral  = lateral.Normalized().Scale(1.0);
                    lateralR = lateralR.Normalized().Scale(1.0);
                    normal   = normal.Normalized().Scale(0.75);

                    package.AddLineStripVertex(opPoint.Add(lateral.Add(normal)).X, opPoint.Add(lateral.Add(normal)).Y, opPoint.Add(lateral.Add(normal)).Z);
                    lateral = lateral.Normalized().Scale(2.5);
                    package.AddLineStripVertex(opPoint.Add(lateral.Add(normal)).X, opPoint.Add(lateral.Add(normal)).Y, opPoint.Add(lateral.Add(normal)).Z);
                    package.AddLineStripVertexColor(r, g, b, a);
                    package.AddLineStripVertexColor(r, g, b, a);
                    package.AddLineStripVertexCount(2);

                    lateral = lateral.Normalized().Scale(1.75);
                    package.AddPointVertex(opPoint.Add(lateral.Add(normal)).X, opPoint.Add(lateral.Add(normal)).Y, opPoint.Add(lateral.Add(normal)).Z);
                    package.AddPointVertexColor(r, g, b, a);

                    package.AddLineStripVertex(opPoint.Add(lateralR.Add(normal)).X, opPoint.Add(lateralR.Add(normal)).Y, opPoint.Add(lateralR.Add(normal)).Z);
                    lateralR = lateralR.Normalized().Scale(2.5);
                    package.AddLineStripVertex(opPoint.Add(lateralR.Add(normal)).X, opPoint.Add(lateralR.Add(normal)).Y, opPoint.Add(lateralR.Add(normal)).Z);
                    package.AddLineStripVertexColor(r, g, b, a);
                    package.AddLineStripVertexColor(r, g, b, a);
                    package.AddLineStripVertexCount(2);

                    lateralR = lateralR.Normalized().Scale(1.75);
                    package.AddPointVertex(opPoint.Add(lateralR.Add(normal)).X, opPoint.Add(lateralR.Add(normal)).Y, opPoint.Add(lateralR.Add(normal)).Z);
                    package.AddPointVertexColor(r, g, b, a);
                    break;

                case Operation.SWAGE:
                    lateral  = lateral.Normalized().Scale(1.25);
                    lateralR = lateralR.Normalized().Scale(1.25);
                    webAxis  = webAxis.Normalized().Scale(.875);
                    webAxisR = webAxisR.Normalized().Scale(.875);

                    package.AddLineStripVertex(opPoint.Add(lateral.Add(webAxis)).X, opPoint.Add(lateral.Add(webAxis)).Y, opPoint.Add(lateral.Add(webAxis)).Z);
                    package.AddLineStripVertex(opPoint.Add(lateral.Add(webAxisR)).X, opPoint.Add(lateral.Add(webAxisR)).Y, opPoint.Add(lateral.Add(webAxisR)).Z);
                    package.AddLineStripVertexColor(r, g, b, a);
                    package.AddLineStripVertexColor(r, g, b, a);
                    package.AddLineStripVertexCount(2);

                    package.AddLineStripVertex(opPoint.Add(lateralR.Add(webAxis)).X, opPoint.Add(lateralR.Add(webAxis)).Y, opPoint.Add(lateralR.Add(webAxis)).Z);
                    package.AddLineStripVertex(opPoint.Add(lateralR.Add(webAxisR)).X, opPoint.Add(lateralR.Add(webAxisR)).Y, opPoint.Add(lateralR.Add(webAxisR)).Z);
                    package.AddLineStripVertexColor(r, g, b, a);
                    package.AddLineStripVertexColor(r, g, b, a);
                    package.AddLineStripVertexCount(2);
                    break;

                case Operation.BOLT:
                    lateral  = lateral.Normalized().Scale(0.25);
                    lateralR = lateralR.Normalized().Scale(0.25);
                    webAxis  = webAxis.Normalized().Scale(0.25);
                    webAxisR = webAxisR.Normalized().Scale(0.25);
                    normal   = normal.Normalized().Scale(0.01);
                    normalR  = normalR.Normalized().Scale(0.01);

                    Geo.Point[] boltPts = { opPoint.Add(lateral.Add(webAxis.Add(normal))), opPoint.Add(lateral.Add(webAxisR.Add(normal))), opPoint.Add(lateralR.Add(webAxisR.Add(normal))), opPoint.Add(lateralR.Add(webAxis.Add(normal))) };
                    package.AddTriangleVertex(boltPts[0].X, boltPts[0].Y, boltPts[0].Z);
                    package.AddTriangleVertex(boltPts[1].X, boltPts[1].Y, boltPts[1].Z);
                    package.AddTriangleVertex(boltPts[2].X, boltPts[2].Y, boltPts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    package.AddTriangleVertex(boltPts[0].X, boltPts[0].Y, boltPts[0].Z);
                    package.AddTriangleVertex(boltPts[2].X, boltPts[2].Y, boltPts[2].Z);
                    package.AddTriangleVertex(boltPts[3].X, boltPts[3].Y, boltPts[3].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    boltPts = new Geo.Point[] { opPoint.Add(lateral.Add(webAxis.Add(normalR))), opPoint.Add(lateral.Add(webAxisR.Add(normalR))), opPoint.Add(lateralR.Add(webAxisR.Add(normalR))), opPoint.Add(lateralR.Add(webAxis.Add(normalR))) };
                    package.AddTriangleVertex(boltPts[0].X, boltPts[0].Y, boltPts[0].Z);
                    package.AddTriangleVertex(boltPts[1].X, boltPts[1].Y, boltPts[1].Z);
                    package.AddTriangleVertex(boltPts[2].X, boltPts[2].Y, boltPts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    package.AddTriangleVertex(boltPts[0].X, boltPts[0].Y, boltPts[0].Z);
                    package.AddTriangleVertex(boltPts[2].X, boltPts[2].Y, boltPts[2].Z);
                    package.AddTriangleVertex(boltPts[3].X, boltPts[3].Y, boltPts[3].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    break;

                case Operation.SERVICE_HOLE:
                    lateral  = lateral.Normalized().Scale(0.5);
                    lateralR = lateralR.Normalized().Scale(0.5);
                    webAxis  = webAxis.Normalized().Scale(0.5);
                    webAxisR = webAxisR.Normalized().Scale(0.5);
                    normal   = normal.Normalized().Scale(0.01);
                    normalR  = normalR.Normalized().Scale(0.01);

                    Geo.Point[] servicePts = new Geo.Point[] { opPoint.Add(lateral.Add(webAxis.Add(normal))), opPoint.Add(lateral.Add(webAxisR.Add(normal))), opPoint.Add(lateralR.Add(webAxisR.Add(normal))), opPoint.Add(lateralR.Add(webAxis.Add(normal))) };
                    package.AddTriangleVertex(servicePts[0].X, servicePts[0].Y, servicePts[0].Z);
                    package.AddTriangleVertex(servicePts[1].X, servicePts[1].Y, servicePts[1].Z);
                    package.AddTriangleVertex(servicePts[2].X, servicePts[2].Y, servicePts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    package.AddTriangleVertex(servicePts[0].X, servicePts[0].Y, servicePts[0].Z);
                    package.AddTriangleVertex(servicePts[2].X, servicePts[2].Y, servicePts[2].Z);
                    package.AddTriangleVertex(servicePts[3].X, servicePts[3].Y, servicePts[3].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    servicePts = new Geo.Point[] { opPoint.Add(lateral.Add(webAxis.Add(normalR))), opPoint.Add(lateral.Add(webAxisR.Add(normalR))), opPoint.Add(lateralR.Add(webAxisR.Add(normalR))), opPoint.Add(lateralR.Add(webAxis.Add(normalR))) };
                    package.AddTriangleVertex(servicePts[0].X, servicePts[0].Y, servicePts[0].Z);
                    package.AddTriangleVertex(servicePts[1].X, servicePts[1].Y, servicePts[1].Z);
                    package.AddTriangleVertex(servicePts[2].X, servicePts[2].Y, servicePts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    package.AddTriangleVertex(servicePts[0].X, servicePts[0].Y, servicePts[0].Z);
                    package.AddTriangleVertex(servicePts[2].X, servicePts[2].Y, servicePts[2].Z);
                    package.AddTriangleVertex(servicePts[3].X, servicePts[3].Y, servicePts[3].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    break;


                case Operation.NOTCH:
                    lateral  = lateral.Normalized().Scale(1.75);
                    lateralR = lateralR.Normalized().Scale(1.75);
                    webAxis  = webAxis.Normalized().Scale(0.875);
                    webAxisR = webAxisR.Normalized().Scale(0.875);
                    normal   = normal.Normalized().Scale(0.01);
                    normalR  = normalR.Normalized().Scale(0.01);

                    Geo.Point[] notchPts = { opPoint.Add(lateral.Add(webAxis.Add(normal))), opPoint.Add(lateral.Add(webAxisR.Add(normal))), opPoint.Add(lateralR.Add(webAxisR.Add(normal))), opPoint.Add(lateralR.Add(webAxis.Add(normal))) };
                    package.AddTriangleVertex(notchPts[0].X, notchPts[0].Y, notchPts[0].Z);
                    package.AddTriangleVertex(notchPts[1].X, notchPts[1].Y, notchPts[1].Z);
                    package.AddTriangleVertex(notchPts[2].X, notchPts[2].Y, notchPts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    package.AddTriangleVertex(notchPts[0].X, notchPts[0].Y, notchPts[0].Z);
                    package.AddTriangleVertex(notchPts[2].X, notchPts[2].Y, notchPts[2].Z);
                    package.AddTriangleVertex(notchPts[3].X, notchPts[3].Y, notchPts[3].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);


                    notchPts = new Geo.Point[] { opPoint.Add(lateral.Add(webAxis.Add(normalR))), opPoint.Add(lateral.Add(webAxisR.Add(normalR))), opPoint.Add(lateralR.Add(webAxisR.Add(normalR))), opPoint.Add(lateralR.Add(webAxis.Add(normalR))) };
                    package.AddTriangleVertex(notchPts[0].X, notchPts[0].Y, notchPts[0].Z);
                    package.AddTriangleVertex(notchPts[1].X, notchPts[1].Y, notchPts[1].Z);
                    package.AddTriangleVertex(notchPts[2].X, notchPts[2].Y, notchPts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    package.AddTriangleVertex(notchPts[0].X, notchPts[0].Y, notchPts[0].Z);
                    package.AddTriangleVertex(notchPts[2].X, notchPts[2].Y, notchPts[2].Z);
                    package.AddTriangleVertex(notchPts[3].X, notchPts[3].Y, notchPts[3].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    break;

                case Operation.LIP_CUT:
                    lateral  = lateral.Normalized().Scale(1.75);
                    lateralR = lateralR.Normalized().Scale(1.75);
                    webAxis  = webAxis.Normalized().Scale(0.875);
                    webAxisR = webAxisR.Normalized().Scale(0.875);
                    normal   = normal.Normalized().Scale(1.51);
                    normalR  = normalR.Normalized().Scale(0.01);
                    Geo.Vector lateral2  = lateral.Normalized().Scale(1.25);
                    Geo.Vector lateral2R = lateralR.Normalized().Scale(1.25);

                    Geo.Point[] lipPts = { opPoint.Add(webAxis).Add(lateral).Add(normal), opPoint.Add(webAxisR).Add(lateral).Add(normal), opPoint.Add(webAxis).Add(lateral2).Add(normal), opPoint.Add(webAxisR).Add(lateral2).Add(normal) };
                    package.AddTriangleVertex(lipPts[0].X, lipPts[0].Y, lipPts[0].Z);
                    package.AddTriangleVertex(lipPts[1].X, lipPts[1].Y, lipPts[1].Z);
                    package.AddTriangleVertex(lipPts[2].X, lipPts[2].Y, lipPts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    package.AddTriangleVertex(lipPts[1].X, lipPts[1].Y, lipPts[1].Z);
                    package.AddTriangleVertex(lipPts[2].X, lipPts[2].Y, lipPts[2].Z);
                    package.AddTriangleVertex(lipPts[3].X, lipPts[3].Y, lipPts[3].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);


                    lipPts = new Geo.Point[] { opPoint.Add(webAxis).Add(lateralR).Add(normal), opPoint.Add(webAxisR).Add(lateralR).Add(normal), opPoint.Add(webAxis).Add(lateral2R).Add(normal), opPoint.Add(webAxisR).Add(lateral2R).Add(normal) };
                    package.AddTriangleVertex(lipPts[0].X, lipPts[0].Y, lipPts[0].Z);
                    package.AddTriangleVertex(lipPts[1].X, lipPts[1].Y, lipPts[1].Z);
                    package.AddTriangleVertex(lipPts[2].X, lipPts[2].Y, lipPts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    package.AddTriangleVertex(lipPts[1].X, lipPts[1].Y, lipPts[1].Z);
                    package.AddTriangleVertex(lipPts[2].X, lipPts[2].Y, lipPts[2].Z);
                    package.AddTriangleVertex(lipPts[3].X, lipPts[3].Y, lipPts[3].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexNormal(normal.X, normal.Y, normal.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    break;


                case Operation.END_TRUSS:
                    lateral  = lateral.Normalized().Scale(1.76);
                    lateralR = lateralR.Normalized().Scale(1.76);
                    if (opPoint.DistanceTo(this._webAxis.StartPoint) < opPoint.DistanceTo(this._webAxis.EndPoint))
                    {
                        webAxis = webAxis.Normalized().Scale(0.5);
                    }
                    else
                    {
                        webAxis = webAxisR.Normalized().Scale(0.5);
                    }

                    normal = normal.Normalized().Scale(1.50);
                    Geo.Vector normal2 = normal.Normalized().Scale(1.0);
                    Geo.Vector normal3 = normal.Normalized().Scale(0.5);
                    normalR   = normalR.Normalized().Scale(0.01);
                    lateral2  = lateral.Normalized().Scale(1.25);
                    lateral2R = lateralR.Normalized().Scale(1.25);

                    Geo.Point[] endTrussPts = { opPoint.Add(lateral).Add(normal2), opPoint.Add(lateral).Add(normal).Add(webAxis), opPoint.Add(lateral).Add(normal) };
                    package.AddTriangleVertex(endTrussPts[0].X, endTrussPts[0].Y, endTrussPts[0].Z);
                    package.AddTriangleVertex(endTrussPts[1].X, endTrussPts[1].Y, endTrussPts[1].Z);
                    package.AddTriangleVertex(endTrussPts[2].X, endTrussPts[2].Y, endTrussPts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(lateral.X, lateral.Y, lateral.Z);
                    package.AddTriangleVertexNormal(lateral.X, lateral.Y, lateral.Z);
                    package.AddTriangleVertexNormal(lateral.X, lateral.Y, lateral.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    endTrussPts = new Geo.Point[] { opPoint.Add(lateral).Add(normal3), opPoint.Add(lateral).Add(webAxis), opPoint.Add(lateral) };
                    package.AddTriangleVertex(endTrussPts[0].X, endTrussPts[0].Y, endTrussPts[0].Z);
                    package.AddTriangleVertex(endTrussPts[1].X, endTrussPts[1].Y, endTrussPts[1].Z);
                    package.AddTriangleVertex(endTrussPts[2].X, endTrussPts[2].Y, endTrussPts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(lateral.X, lateral.Y, lateral.Z);
                    package.AddTriangleVertexNormal(lateral.X, lateral.Y, lateral.Z);
                    package.AddTriangleVertexNormal(lateral.X, lateral.Y, lateral.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    endTrussPts = new Geo.Point[] { opPoint.Add(lateralR).Add(normal2), opPoint.Add(lateralR).Add(normal).Add(webAxis), opPoint.Add(lateralR).Add(normal) };
                    package.AddTriangleVertex(endTrussPts[0].X, endTrussPts[0].Y, endTrussPts[0].Z);
                    package.AddTriangleVertex(endTrussPts[1].X, endTrussPts[1].Y, endTrussPts[1].Z);
                    package.AddTriangleVertex(endTrussPts[2].X, endTrussPts[2].Y, endTrussPts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(lateralR.X, lateralR.Y, lateralR.Z);
                    package.AddTriangleVertexNormal(lateralR.X, lateralR.Y, lateralR.Z);
                    package.AddTriangleVertexNormal(lateralR.X, lateralR.Y, lateralR.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);

                    endTrussPts = new Geo.Point[] { opPoint.Add(lateralR).Add(normal3), opPoint.Add(lateralR).Add(webAxis), opPoint.Add(lateralR) };
                    package.AddTriangleVertex(endTrussPts[0].X, endTrussPts[0].Y, endTrussPts[0].Z);
                    package.AddTriangleVertex(endTrussPts[1].X, endTrussPts[1].Y, endTrussPts[1].Z);
                    package.AddTriangleVertex(endTrussPts[2].X, endTrussPts[2].Y, endTrussPts[2].Z);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexColor(r, g, b, a);
                    package.AddTriangleVertexNormal(lateralR.X, lateralR.Y, lateralR.Z);
                    package.AddTriangleVertexNormal(lateralR.X, lateralR.Y, lateralR.Z);
                    package.AddTriangleVertexNormal(lateralR.X, lateralR.Y, lateralR.Z);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    package.AddTriangleVertexUV(0, 0);
                    break;

                default:
                    package.AddPointVertex(opPoint.X, opPoint.Y, opPoint.Z);
                    package.AddPointVertexColor(r, g, b, a);
                    break;
                }
            }
        }