private IEnumerator FullSimulation()
    {
        Debug.Log("Starting simulation");
        Debug.Log("Seeding initial generation");
        List <Individual> originalPop = init.CreateInitialGeneration(generationSize, individualLength);

        generations.CurrentGeneration.Add(originalPop);
        while (true)
        {
            Debug.Log("Simulating generation " + generations.GenerationCount);
            simulationStep = StartCoroutine(GenerationStep());
            while (lockedInGenerationStep)
            {
                yield return(new WaitForSeconds(.1f));
            }
            generations.CurrentGeneration.Sort();
            if (CheckTerminator())
            {
                break;
            }
            Debug.Log("Selecting using " + selector.GetType().Name);
            List <string> parents  = selector.SelectFromGeneration(generations.CurrentGeneration);
            List <string> children = new List <string>();
            Debug.Log("Recombining using " + recombiner.GetType().Name);
            for (int i = 0; i < parents.Count;)
            {
                children.Add(recombiner.Combine(parents[i++], parents[i++]));
            }
            Debug.Log("Mutating using " + mutator.GetType().Name);
            for (int i = 0; i < children.Count; i++)
            {
                children[i] = mutator.Mutate(children[i]);
            }
            generations.NewGeneration.Add(children);
        }
        Debug.Log("The end of days has arrived, kneel before your master and accept your DOOM!");

        generations.UpdateHighScoreList(generations.CurrentGeneration);
        Time.timeScale = 1;

        individualDisplay.SetActive(true);
        carExecutors[cars[0]].CurrentIndividual = generations.GetFittestIndividualFromHistory();
        for (int i = cars.Count - 1; i > 0; i--)
        {
            GameObject car = cars[i];
            cars.Remove(car);
            carStates.Remove(car);
            carExecutors.Remove(car);
            Destroy(car);
        }
        while (true)
        {
            yield return(new WaitUntil(() => carExecutors[cars[0]].IsFinished));

            yield return(new WaitForSeconds(4f));

            carStates[cars[0]].Reset();
            carExecutors[cars[0]].CurrentIndividual = generations.GetFittestIndividualFromHistory();
        }
    }
示例#2
0
    private IEnumerator FullSimulation()
    {
        Debug.Log("Starting simulation");
        Debug.Log("Seeding initial generation");
        List <Individual> originalPop = init.CreateInitialGeneration(generationSize, individualLength);

        generations.CurrentGeneration.Add(originalPop);
        while (true)
        {
            Debug.Log("Simulating generation " + generations.GenerationCount);
            StartCoroutine(GenerationStep());
            while (lockedInGenerationStep)
            {
                yield return(new WaitForSeconds(.1f));
            }
            generations.CurrentGeneration.Sort();
            if (CheckTerminator())
            {
                break;
            }
            Debug.Log("Selecting using " + selector.GetType().Name);
            List <string> parents  = selector.SelectFromGeneration(generations.CurrentGeneration);
            List <string> children = new List <string>();
            Debug.Log("Recombining using " + recombiner.GetType().Name);
            for (int i = 0; i < parents.Count;)
            {
                children.Add(recombiner.Combine(parents[i++], parents[i++]));
            }
            Debug.Log("Mutating using " + mutator.GetType().Name);
            for (int i = 0; i < children.Count; i++)
            {
                children[i] = mutator.Mutate(children[i]);
            }
            generations.NewGeneration.Add(children);
        }
        //ui.SetVisibility(true);
        Debug.Log("The end of days has arrived, kneel before your master and accept your DOOM!");
        generations.UpdateHighScoreList(generations.CurrentGeneration);
        generations.CurrentGeneration.Individuals.Sort((i1, i2) => (int)(i1.Fitness * 100 - i2.Fitness * 100));
        for (int i = 0; i < 10; i++)
        {
            Debug.Log((i + 1) + ".: " + generations.CurrentGeneration.Individuals[i].GeneSequence + " (" + generations.CurrentGeneration.Individuals[i].Fitness + ")");
        }
        Time.timeScale = 1;

        carExecutors[cars[0]].CurrentIndividual = generations.CurrentGeneration.Individuals[0];
        for (int i = 1; i < cars.Count; i++)
        {
            Destroy(cars[i]);
        }
        while (true)
        {
            yield return(new WaitUntil(() => carExecutors[cars[0]].IsFinished));

            fireworks.time = 0;
            fireworks.Play();
            yield return(new WaitForSeconds(4f));

            carStates[cars[0]].Reset();
            carExecutors[cars[0]].CurrentIndividual = generations.CurrentGeneration.Individuals[0];
        }
    }