public TriviaBotService(IChatService chatService, IScoreKeeperService scoreKeeper, ILifetimeScorekeeper lifetimeScoreService, IQuestionSetManager questionSetManager) { _chatService = chatService; _questionSetManager = questionSetManager; _scoreKeeper = scoreKeeper; _lifetimeScoreService = lifetimeScoreService; hasAnsweredCurrentQuestion = new Dictionary <ulong, bool>(); hasVotedToSkip = new Dictionary <ulong, ulong>(); // The timer which represents how often to send messages messageSendTimer = new Timer { AutoReset = true, Enabled = true, Interval = 500 }; messageSendTimer.Elapsed += MessageTimer_Elapsed; // A queue which holds our to-be-sent messages messageSendingQueue = new Queue <string>(); _questionTimer = new Timer(); _questionTimer.AutoReset = false; _questionTimer.Enabled = false; _questionTimer.Elapsed += QuestionTimer_Elapsed; _questionTimer.Interval = questionTimerLength * 1000; }
public TriviaManagerService(IQuestionSetManager questionSetManager, IScoreKeeperService scoreKeeper) { this.questionSetManager = questionSetManager; this.scoreKeeper = scoreKeeper; hasAnsweredCurrentQuestion = new Dictionary <ulong, bool>(); hasVotedToSkip = new Dictionary <ulong, ulong>(); questionTimer = new Timer(); questionTimer.AutoReset = false; questionTimer.Enabled = false; questionTimer.Elapsed += QuestionTimer_Elapsed; questionTimer.Interval = questionTimerLength * 1000; }