示例#1
0
 public Punch(IPunchShakeTween node) : base(node)
 {
 }
示例#2
0
 protected BaseShakePunch(IPunchShakeTween node)
 {
     _tweenData = node;
     _scheme    = node.Scheme;
     _id        = $"ShakeOrPunch{node.GameObjectID}";
 }