Пример #1
0
 public Punch(IPunchShakeTween node) : base(node)
 {
 }
Пример #2
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 protected BaseShakePunch(IPunchShakeTween node)
 {
     _tweenData = node;
     _scheme    = node.Scheme;
     _id        = $"ShakeOrPunch{node.GameObjectID}";
 }