/* UpState * enter => * Runs WFNextTouchProcess * pointer down => * touch counter ++ * OnTouch( touchCounter) * WFTapState * expire => * WFFTouchState * DelayedReleaseUIE */ public WaitingForNextTouchState( IPointerUpInputProcessStateConstArg arg ) : base( arg ) { }
public TestAbsPointerUpInputProcessState( IPointerUpInputProcessStateConstArg arg ) : base( arg ) { }
public AbsPointerUpInputProcessState( IPointerUpInputProcessStateConstArg arg ) : base( arg ) { thisProcessFactory = arg.processFactory; }
IPointerUpInputProcessStateConstArg CreateMockArg() { IPointerUpInputProcessStateConstArg arg = Substitute.For <IPointerUpInputProcessStateConstArg>(); arg.engine.Returns(Substitute.For <IUIAdaptorInputStateEngine>()); arg.processFactory.Returns(Substitute.For <IUISystemProcessFactory>()); return(arg); }
public void OnEnter_CreatesAndRunsProcess() { IPointerUpInputProcessStateConstArg arg = CreateMockArg(); TestAbsPointerUpInputProcessState state = new TestAbsPointerUpInputProcessState(arg); state.OnEnter(); IUIAdaptorInputProcess process = state.GetProcess_Test(); process.Received(1).Run(); }
public void OnExit_SetsProcessNull() { IPointerUpInputProcessStateConstArg arg = CreateMockArg(); TestAbsPointerUpInputProcessState state = new TestAbsPointerUpInputProcessState(arg); state.SetProcess_Test(Substitute.For <IUIAdaptorInputProcess>()); Assert.That(state.GetProcess_Test(), Is.Not.Null); state.OnExit(); Assert.That(state.GetProcess_Test(), Is.Null); }
public void ExpireProcess_ProcessIsNotRunning_DoesNotCallItExpire() { IPointerUpInputProcessStateConstArg arg = CreateMockArg(); TestAbsPointerUpInputProcessState state = new TestAbsPointerUpInputProcessState(arg); IUIAdaptorInputProcess process = Substitute.For <IUIAdaptorInputProcess>(); process.IsRunning().Returns(false); state.SetProcess_Test(process); state.ExpireProcess(); process.DidNotReceive().Expire(); }
public void OnExit_ProcessIsRunning_CallsItStop() { IPointerUpInputProcessStateConstArg arg = CreateMockArg(); TestAbsPointerUpInputProcessState state = new TestAbsPointerUpInputProcessState(arg); IUIAdaptorInputProcess process = Substitute.For <IUIAdaptorInputProcess>(); process.IsRunning().Returns(true); state.SetProcess_Test(process); state.OnExit(); process.Received(1).Stop(); }