void SetInputScrollerAxisInversion() { IPlayerDataManager playerDataManager = playerDataManagerAdaptor.GetPlayerDataManager(); ICoreGameplayInputScroller inputScroller = coreGameplayInputScrollerAdaptor.GetInputScroller(); if (!playerDataManager.PlayerDataIsLoaded()) { playerDataManager.Load(); } for (int i = 0; i < 2; i++) { bool inverts = playerDataManager.GetAxisInversion(i); inputScroller.SetAxisInversion(i, inverts); } }
public bool GetAxisInversion(int axis) { return(thisPlayerDataManager.GetAxisInversion(axis)); }