public Layer2D(ICamera camera, IFactory factory, IScene scene, IPhysicsContainer physicsContainer) { _camera = camera; _factory = factory; _scene = scene; _physicsContainer = physicsContainer; }
public PhysicsLayer(ICamera camera, IScene scene, IPhysicsContainer physicsContainer, IFactory factory, ISoundManager soundManager) { _camera = camera; _scene = scene; _physicsContainer = physicsContainer; _factory = factory; _soundManager = soundManager; }
public void TestInitialize() { _entityContainer = new EntityContainer(); _target = new PhysicsContainer(); }