void Start() { pathFindingMesh = FindObjectOfType <PathfindingShiftedMesh>(); status = Status.Wait; playerController = GetComponent <IPlayerController>(); pathVisualizer = GetComponent <IPathVisualizer>(); _TimeToNextWaypointRequest = Random.Range(_MinTimeToNextPoint, _MaxTimeToNextPoint); }
private void Start() { pathfindingMesh = FindObjectOfType <PathfindingShiftedMesh>(); }
void Start() { pathFindingMesh = GetComponent <IPathfindingMesh>(); humanColor = GetComponent <IHumanColor>(); gameLogic = GameObject.Find("ScriptHolder").GetComponent <IGameLogic>(); }