Beispiel #1
0
 void Start()
 {
     pathFindingMesh            = FindObjectOfType <PathfindingShiftedMesh>();
     status                     = Status.Wait;
     playerController           = GetComponent <IPlayerController>();
     pathVisualizer             = GetComponent <IPathVisualizer>();
     _TimeToNextWaypointRequest = Random.Range(_MinTimeToNextPoint, _MaxTimeToNextPoint);
 }
Beispiel #2
0
 private void Start()
 {
     pathfindingMesh = FindObjectOfType <PathfindingShiftedMesh>();
 }
Beispiel #3
0
 void Start()
 {
     pathFindingMesh = GetComponent <IPathfindingMesh>();
     humanColor      = GetComponent <IHumanColor>();
     gameLogic       = GameObject.Find("ScriptHolder").GetComponent <IGameLogic>();
 }