public override void setUp() { base.setUp(); animatorFacade.setOnGround(true); animatorFacade.setRacoon(true); initialDirection = (int)transform.localScale.x; FlipSprite(); activateDustParticles(initialDirection); particleManager.emitRacoonTransform(); }
public void addRacoon() { movements.Add(MovementType.racoon, new RacoonMovement(this)); particleManager.emitRacoonTransform(); }