private void activateDustParticles(float direction) { if (Mathf.Abs(direction) > 0) { particleManager.activateDustParticles(true); particleManager.rotateDustParticles(direction > 0); return; } particleManager.activateDustParticles(false); }
public override void cleanUp() { particleManager.activateDustParticles(false); animatorFacade.setRacoon(false); }