public OnModuleLoad(INWScript script, INWNXChat nwnxChat, INWNXEvents nwnxEvents, IObjectProcessingService objectProcessing, IFarmingService farming, INWNXDamage nwnxDamage, IAreaService area, IBaseService @base, ISpawnService spawn, ICustomEffectService customEffect, IObjectVisibilityService objectVisibility, IBackgroundThreadManager backgroundThreadManager, IDataPackageService dataPackage, INWNXWeapon nwnxWeapon) { _ = script; _nwnxChat = nwnxChat; _nwnxEvents = nwnxEvents; _objectProcessing = objectProcessing; _farming = farming; _nwnxDamage = nwnxDamage; _area = area; _base = @base; _spawn = spawn; _customEffect = customEffect; _objectVisibility = objectVisibility; _backgroundThreadManager = backgroundThreadManager; _dataPackage = dataPackage; _nwnxWeapon = nwnxWeapon; }
public EnmityService(INWScript script, AppState state, IObjectProcessingService ops) { _ = script; _state = state; _ops = ops; }
public CustomEffectService(IDataService data, INWScript script, AppCache cache, IObjectProcessingService ops) { _data = data; _ = script; _cache = cache; _ops = ops; }
public SpawnProcessor( AppCache cache, IObjectProcessingService processor, IDataService data, ISpawnService spawn, INWScript script) { _cache = cache; _processor = processor; _data = data; _spawn = spawn; _ = script; }
public SpawnService( INWScript script, IDataService data, IRandomService random, IObjectProcessingService processor, AppCache cache) { _ = script; _data = data; _random = random; _processor = processor; _cache = cache; }
public OnModuleLoad(INWScript script, INWNXChat nwnxChat, INWNXEvents nwnxEvents, IDeathService death, IStructureService structure, IObjectProcessingService objectProcessing, IFarmingService farming) { _ = script; _nwnxChat = nwnxChat; _nwnxEvents = nwnxEvents; _death = death; _structure = structure; _objectProcessing = objectProcessing; _farming = farming; }
public BehaviourService(IObjectProcessingService objProc) { _objProc = objProc; }
public BehaviourProcessor(IObjectProcessingService ops) { _ops = ops; }
public BehaviourService(IObjectProcessingService objProc, AppCache cache) { _objProc = objProc; _cache = cache; }
public AppStateProcessor(AppCache cache, IObjectProcessingService ops) { _cache = cache; _ops = ops; }
public BehaviourService(IObjectProcessingService objProc, AppState state) { _objProc = objProc; _state = state; }
public AppStateService(IObjectProcessingService ops, AppState state) { _ops = ops; _state = state; }