Esempio n. 1
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 public OnModuleLoad(INWScript script,
                     INWNXChat nwnxChat,
                     INWNXEvents nwnxEvents,
                     IObjectProcessingService objectProcessing,
                     IFarmingService farming,
                     INWNXDamage nwnxDamage,
                     IAreaService area,
                     IBaseService @base,
                     ISpawnService spawn,
                     ICustomEffectService customEffect,
                     IObjectVisibilityService objectVisibility,
                     IBackgroundThreadManager backgroundThreadManager,
                     IDataPackageService dataPackage,
                     INWNXWeapon nwnxWeapon)
 {
     _                        = script;
     _nwnxChat                = nwnxChat;
     _nwnxEvents              = nwnxEvents;
     _objectProcessing        = objectProcessing;
     _farming                 = farming;
     _nwnxDamage              = nwnxDamage;
     _area                    = area;
     _base                    = @base;
     _spawn                   = spawn;
     _customEffect            = customEffect;
     _objectVisibility        = objectVisibility;
     _backgroundThreadManager = backgroundThreadManager;
     _dataPackage             = dataPackage;
     _nwnxWeapon              = nwnxWeapon;
 }
Esempio n. 2
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 public EnmityService(INWScript script,
                      AppState state,
                      IObjectProcessingService ops)
 {
     _      = script;
     _state = state;
     _ops   = ops;
 }
Esempio n. 3
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 public CustomEffectService(IDataService data,
                            INWScript script,
                            AppCache cache,
                            IObjectProcessingService ops)
 {
     _data  = data;
     _      = script;
     _cache = cache;
     _ops   = ops;
 }
Esempio n. 4
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 public SpawnProcessor(
     AppCache cache,
     IObjectProcessingService processor,
     IDataService data,
     ISpawnService spawn,
     INWScript script)
 {
     _cache     = cache;
     _processor = processor;
     _data      = data;
     _spawn     = spawn;
     _          = script;
 }
Esempio n. 5
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 public SpawnService(
     INWScript script,
     IDataService data,
     IRandomService random,
     IObjectProcessingService processor,
     AppCache cache)
 {
     _          = script;
     _data      = data;
     _random    = random;
     _processor = processor;
     _cache     = cache;
 }
Esempio n. 6
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 public OnModuleLoad(INWScript script,
                     INWNXChat nwnxChat,
                     INWNXEvents nwnxEvents,
                     IDeathService death,
                     IStructureService structure,
                     IObjectProcessingService objectProcessing,
                     IFarmingService farming)
 {
     _                 = script;
     _nwnxChat         = nwnxChat;
     _nwnxEvents       = nwnxEvents;
     _death            = death;
     _structure        = structure;
     _objectProcessing = objectProcessing;
     _farming          = farming;
 }
Esempio n. 7
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 public BehaviourService(IObjectProcessingService objProc)
 {
     _objProc = objProc;
 }
Esempio n. 8
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 public BehaviourProcessor(IObjectProcessingService ops)
 {
     _ops = ops;
 }
Esempio n. 9
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 public BehaviourService(IObjectProcessingService objProc,
                         AppCache cache)
 {
     _objProc = objProc;
     _cache   = cache;
 }
Esempio n. 10
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 public AppStateProcessor(AppCache cache, IObjectProcessingService ops)
 {
     _cache = cache;
     _ops   = ops;
 }
Esempio n. 11
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 public BehaviourService(IObjectProcessingService objProc,
                         AppState state)
 {
     _objProc = objProc;
     _state   = state;
 }
Esempio n. 12
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 public AppStateService(IObjectProcessingService ops,
                        AppState state)
 {
     _ops   = ops;
     _state = state;
 }