public WeaponBagLogic( PlayerEntity playerEntity, INewWeaponConfigManager newWeaponConfigManager) { _playerEntity = playerEntity; _newWeaponConfigManager = newWeaponConfigManager; }
public NormalWeaponInitLogic(int baglimitTime, INewWeaponConfigManager newWeaponConfigManager, IWeaponPropertyConfigManager weaponPropertyConfigManager) { _bagLimitTime = baglimitTime; _weaponConfigManager = newWeaponConfigManager; _weaponPropertyConfigManager = weaponPropertyConfigManager; }
public NormalWeaponInitLogic(int modeId, IGameModeConfigManager gameModeConfigManager, INewWeaponConfigManager newWeaponConfigManager, IWeaponPropertyConfigManager weaponPropertyConfigManager) { _gameModeId = modeId; _weaponConfigManager = newWeaponConfigManager; _weaponPropertyConfigManager = weaponPropertyConfigManager; _gameModeConfigManager = gameModeConfigManager; }
public SharedReservedBulletLogic(INewWeaponConfigManager weaponConfigManager) { _weaponConfigManager = weaponConfigManager; }