示例#1
0
 public WeaponBagLogic(
     PlayerEntity playerEntity,
     INewWeaponConfigManager newWeaponConfigManager)
 {
     _playerEntity           = playerEntity;
     _newWeaponConfigManager = newWeaponConfigManager;
 }
 public NormalWeaponInitLogic(int baglimitTime,
                              INewWeaponConfigManager newWeaponConfigManager,
                              IWeaponPropertyConfigManager weaponPropertyConfigManager)
 {
     _bagLimitTime                = baglimitTime;
     _weaponConfigManager         = newWeaponConfigManager;
     _weaponPropertyConfigManager = weaponPropertyConfigManager;
 }
示例#3
0
 public NormalWeaponInitLogic(int modeId, 
     IGameModeConfigManager gameModeConfigManager,
     INewWeaponConfigManager newWeaponConfigManager,
     IWeaponPropertyConfigManager weaponPropertyConfigManager)
 {
     _gameModeId = modeId;
     _weaponConfigManager = newWeaponConfigManager;
     _weaponPropertyConfigManager = weaponPropertyConfigManager;
     _gameModeConfigManager = gameModeConfigManager;
 }
示例#4
0
 public SharedReservedBulletLogic(INewWeaponConfigManager weaponConfigManager)
 {
     _weaponConfigManager = weaponConfigManager;
 }