コード例 #1
0
ファイル: BagLogic.cs プロジェクト: zuojiashun/CsharpCode
 public WeaponBagLogic(
     PlayerEntity playerEntity,
     INewWeaponConfigManager newWeaponConfigManager)
 {
     _playerEntity           = playerEntity;
     _newWeaponConfigManager = newWeaponConfigManager;
 }
コード例 #2
0
 public NormalWeaponInitLogic(int baglimitTime,
                              INewWeaponConfigManager newWeaponConfigManager,
                              IWeaponPropertyConfigManager weaponPropertyConfigManager)
 {
     _bagLimitTime                = baglimitTime;
     _weaponConfigManager         = newWeaponConfigManager;
     _weaponPropertyConfigManager = weaponPropertyConfigManager;
 }
コード例 #3
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 public NormalWeaponInitLogic(int modeId, 
     IGameModeConfigManager gameModeConfigManager,
     INewWeaponConfigManager newWeaponConfigManager,
     IWeaponPropertyConfigManager weaponPropertyConfigManager)
 {
     _gameModeId = modeId;
     _weaponConfigManager = newWeaponConfigManager;
     _weaponPropertyConfigManager = weaponPropertyConfigManager;
     _gameModeConfigManager = gameModeConfigManager;
 }
コード例 #4
0
 public SharedReservedBulletLogic(INewWeaponConfigManager weaponConfigManager)
 {
     _weaponConfigManager = weaponConfigManager;
 }