public MapRequestPacketConsumer( IEntitySet entitySet, INetworkManager networkManager, INetworkMessagePackager messagePackager, IGameWorld gameWorld) { _entitySet = entitySet; _networkManager = networkManager; _messagePackager = messagePackager; _gameWorld = gameWorld; }
public GamePacketConsumerManager( IEntitySet entitySet, GameScreen gameScreen, IGameWorld gameWorld, INetworkMessagePackager messagePackager, INetworkManager networkManager) { _packetConsumers.Add(new ItemDropPacketConsumer(gameWorld)); _packetConsumers.Add(new JumpPacketConsumer(entitySet)); _packetConsumers.Add(new MovePacketConsumer(entitySet)); _packetConsumers.Add(new NewPlayerPacketConsumer(gameScreen)); _packetConsumers.Add(new PlayerPositionPacketConsumer(entitySet)); _packetConsumers.Add(new TileTypePacketConsumer(gameWorld)); _packetConsumers.Add(new MapRequestPacketConsumer(entitySet, networkManager, messagePackager, gameWorld)); }
public MaydayServerNetworkListener(INetworkManager networkManager) { _networkManager = networkManager; _messagePackager = networkManager.MessagePackager; _networkManager.SetServerNetworkListener(this); }
public MaydayClientNetworkListener(INetworkManager networkManager) { _messagePackager = networkManager.MessagePackager; networkManager.SetClientNetworkListener(this); }
public SteamNetworkManager(uint appId, INetworkMessagePackager messagePackager) { _appId = appId; MessagePackager = messagePackager; }