示例#1
0
 public override void Init(MyObjectBuilder_EntityBase objectBuilder)
 {
     m_objectBuilder      = objectBuilder;
     spawnIMyAdvancedDoor = Container.Entity as IMyAdvancedDoor;
     NeedsUpdate         |= MyEntityUpdateEnum.EACH_100TH_FRAME;
     if ((!IsDedicatedServer) && ((spawnIMyAdvancedDoor.CustomData == secretword)))
     {
         NeedsUpdate = MyEntityUpdateEnum.EACH_FRAME;
     }
     // ShowMessageInGameAndLog("Init", "end. NeedsUpdate: " + NeedsUpdate);
 }
示例#2
0
        private void ProcCMD_TurnLeft()
        {
            IMyAdvancedDoor door = null;

            door.Enabled = true;
        }