public override void Init(MyObjectBuilder_EntityBase objectBuilder) { m_objectBuilder = objectBuilder; spawnIMyAdvancedDoor = Container.Entity as IMyAdvancedDoor; NeedsUpdate |= MyEntityUpdateEnum.EACH_100TH_FRAME; if ((!IsDedicatedServer) && ((spawnIMyAdvancedDoor.CustomData == secretword))) { NeedsUpdate = MyEntityUpdateEnum.EACH_FRAME; } // ShowMessageInGameAndLog("Init", "end. NeedsUpdate: " + NeedsUpdate); }
private void ProcCMD_TurnLeft() { IMyAdvancedDoor door = null; door.Enabled = true; }