public void Send <T>(T message) where T : INetSerializable => _multiplayerSessionManager.Send(message);
 public void Send <T>(T packet) where T : IVoipPacket
 {
     // packet is released by ConnectedPlayerManager
     SessionManager.Send(packet);
 }
 public void Send <T>(T message) where T : INetSerializable => _sessionManager.Send(message);
 public void Send(INetSerializable message) => _sessionManager.Send(message);