public void Send <T>(T message) where T : INetSerializable => _multiplayerSessionManager.Send(message);
public void Send <T>(T packet) where T : IVoipPacket { // packet is released by ConnectedPlayerManager SessionManager.Send(packet); }
public void Send <T>(T message) where T : INetSerializable => _sessionManager.Send(message);
public void Send(INetSerializable message) => _sessionManager.Send(message);