public void ProcessIdleEnd() { t13.UnityUtil.ObjectPosMove(gameObject, new Vector3(transform.position.x, entryPosY_, transform.position.z)); processIdleState_ = new MonsterPartsProcessIdleDown(); timeCounter_.reset(); processState_ = new MonsterPartsProcessNone(); }
public void SetProcessIdleState(IMonsterPartsProcessIdleState state) { processIdleState_ = state; }