public void ProcessIdleEnd()
    {
        t13.UnityUtil.ObjectPosMove(gameObject, new Vector3(transform.position.x, entryPosY_, transform.position.z));

        processIdleState_ = new MonsterPartsProcessIdleDown();

        timeCounter_.reset();

        processState_ = new MonsterPartsProcessNone();
    }
 public void SetProcessIdleState(IMonsterPartsProcessIdleState state)
 {
     processIdleState_ = state;
 }