internal ConstantBuffer(ResourceHandle resourceHandle, ResourceUsage usage, uint structSizeBytes) : base(resourceHandle, usage, structSizeBytes, typeof(TConstants), structSizeBytes, 1U) { }
internal VertexBuffer(ResourceHandle resourceHandle, ResourceUsage usage, uint vertexSizeBytes, uint length) : base(resourceHandle, usage, vertexSizeBytes * length, typeof(TVertex), vertexSizeBytes, length) { }