示例#1
0
    // Use this for initialization
    private void Start()
    {
        Missions = new List <IMission>();

        foreach (GameObject g in MissionObjects)
        {
            //print("h");
            // soft cast - no exceptions, only null
            IMission mission = g.GetComponent(typeof(IMission)) as IMission;

            if (mission == null)
            {
                Debug.Log(string.Format("Didn't find {0}", mission.ToString()));
            }

            mission.InitializeMission(Player, Target, 10);
            Missions.Add(mission);
        }
        // soft cast - no exceptions, only null
        //killMision = Mission.GetComponent(typeof(IMission)) as IMission;
        //Missions.Add(killMision);

        //killMision.InitializeMission(Player, Target, 10);

        //CheckIfMissionsAreValid();
    }