public MeshData CreateTreeMeshFromData(TogTree togTree) { _meshDataBuilder.Reset(); AppendMeshFromBranch(togTree.Root, Vector3.zero); return(_meshDataBuilder.Build()); }
public MeshData CreateHexTube(MeshConnectorData top, MeshConnectorData bottom) { _meshDataBuilder.Reset(); AppendHexTube(top, bottom); return(_meshDataBuilder.Build()); }