public void MakeNinjaMario() { state.MakeNinjaMario(); if (throwingStarCount < ValueHolder.maxThrowingStars) { if (projectileTimer == 0) { if (isLeft) { throwingStar = new ThrowingStar(new Vector2(position.X - ValueHolder.projectileXSpawn, position.Y + ValueHolder.projectileYSpawn), true); } else { throwingStar = new ThrowingStar(new Vector2(position.X + ValueHolder.projectileXSpawn, position.Y + ValueHolder.projectileYSpawn), false); } Game1.GetInstance().level.levelThrowingStars.Add(throwingStar); throwingStarCount++; } } isBig = true; }