public void GetKilled() { isDying = true; state.BeKilled(); Game1.mainBGMInstance.Pause(); SoundManager.PauseTime = 3; SoundManager.PlaySound(Game1.marioDieSound); SoundManager.SoundLock1 = true; marioState = MarioState.DEAD; SetVerticalVelocity(-5); deathCoords = location; enemyMultiplier = 1; }