public void PerformInteraction(IMapInteractable interactable) { EnterSpawn((CharacterEntity)interactable); }
// used to define a character for example a dude or a dog. General movement should be implemented through this // Should move a lot of elements from dude into here, so it can be applied to other sorts of entities ;) public void PerformInteraction(IMapInteractable interactable) { return; }