示例#1
0
 public void PerformInteraction(IMapInteractable interactable)
 {
     EnterSpawn((CharacterEntity)interactable);
 }
示例#2
0
        // used to define a character for example a dude or a dog. General movement should be implemented through this
        // Should move a lot of elements from dude into here, so it can be applied to other sorts of entities ;)

        public void PerformInteraction(IMapInteractable interactable)
        {
            return;
        }