示例#1
0
        static void UnloadAddressable(string sceneName, Action unloadCompleted = null)
        {
            AddressablesLogger.Log($"[ADDRESSABLES] UnloadAddressable call: {sceneName}");
            if (!s_UnloadSceneCallbacks.ContainsKey(sceneName))
            {
                AddressablesLogger.Log($"[ADDRESSABLES] UnloadAddressable unload start: {sceneName}");
                var callbacks = new List <Action>();
                if (unloadCompleted != null)
                {
                    callbacks.Add(unloadCompleted);
                }

                s_UnloadSceneCallbacks.Add(sceneName, callbacks);

                SceneInstance sceneInstance = default;
                bool          sceneFound    = false;
                for (var i = 0; i < s_AdditiveScenesInstances.Count; i++)
                {
                    AddressablesLogger.Log($"[ADDRESSABLES] UnloadAddressable searching Scene: {s_AdditiveScenesInstances[i].Scene.name}");
                    if (s_AdditiveScenesInstances[i].Scene.name == sceneName)
                    {
                        AddressablesLogger.Log($"[ADDRESSABLES] UnloadAddressable Scene found: {s_AdditiveScenesInstances[i].Scene.name}");
                        sceneFound    = true;
                        sceneInstance = s_AdditiveScenesInstances[i];
                        s_AdditiveScenesInstances.Remove(sceneInstance);
                        s_AdditiveScenes.Remove(sceneInstance.Scene);
                        break;
                    }
                }

                AddressablesLogger.Log("[ADDRESSABLES] UnloadAddressable Addressables.UnloadSceneAsync Scene: " + (sceneInstance.Scene.name ?? "NULL"));

                if (sceneFound)
                {
                    var addressableSceneUnloader = new AddressableSceneUnloader(sceneInstance);
                    addressableSceneUnloader.Unload(AddressableSceneUnloaded);
                }
                else
                {
                    AddressablesLogger.LogWarning(s_LoadSceneOperations.ContainsKey(sceneName) ? $"You are trying to unload {sceneName} scene, but it's loading is not complete yet!" : $"You are trying to unload {sceneName} scene, but it wasn't loaded!");
                }
            }
            else
            {
                AddressablesLogger.Log($"[ADDRESSABLES] UnloadAddressable unload already started: {sceneName}");
                var callbacks = s_UnloadSceneCallbacks[sceneName];
                if (unloadCompleted != null)
                {
                    if (callbacks == null)
                    {
                        callbacks = new List <Action>();
                    }
                    callbacks.Add(unloadCompleted);
                }
            }
        }
示例#2
0
        static void AdditiveAddressableSceneLoaded(IAsyncOperation asyncOperation)
        {
            AddressablesLogger.Log($"[ADDRESSABLES] AdditiveAddressableSceneLoaded Status: {asyncOperation.Status}," +
                                   "Scene: " + (asyncOperation.Status == OperationStatus.Unknown ? asyncOperation.SceneName : "NULL"));

            if (asyncOperation.Status == OperationStatus.Success)
            {
                s_AdditiveScenesInstances.Add(asyncOperation.SceneInstance);
                ProcessSceneLoadSuccess(asyncOperation.SceneInstance.Scene);
            }
            else
            {
                ProcessSceneLoadFail(asyncOperation.SceneName);
            }
        }
        static void AddressableSceneUnloaded(AddressableSceneUnloaderResult result)
        {
            AddressablesLogger.Log($"[ADDRESSABLES] AddressableSceneUnloaded Status: {result.AsyncOperationHandle.Status}, Scene: {result.SceneName}");
            SceneUnloaded.Invoke(result.Scene);

            if (s_UnloadSceneCallbacks.TryGetValue(result.SceneName, out var callbacks))
            {
                foreach (var callback in callbacks)
                {
                    callback();
                }

                s_UnloadSceneCallbacks.Remove(result.SceneName);
            }

            s_LoadSceneOperations.Remove(result.SceneName);
        }
        static void AdditiveAddressableSceneLoaded(AsyncOperationHandle <SceneInstance> asyncOperation)
        {
            AddressablesLogger.Log($"[ADDRESSABLES] AdditiveAddressableSceneLoaded Status: {asyncOperation.Status}, Scene: " + (asyncOperation.Result.Scene.name ?? "NULL"));
            var scene = asyncOperation.Result.Scene;

            s_AdditiveScenes.Add(scene);
            s_AdditiveScenesInstances.Add(asyncOperation.Result);
            SceneLoaded.Invoke(scene, LoadSceneMode.Additive);

            if (s_LoadSceneRequests.TryGetValue(scene.name, out var callbacks))
            {
                foreach (var callback in callbacks)
                {
                    callback(scene);
                }
                s_LoadSceneRequests.Remove(scene.name);
            }
        }
示例#5
0
        static IAsyncOperation LoadAddressableAdditively(string sceneName, Action <SceneLoadOperationArgs> loadCompleted = null)
        {
            AddressablesLogger.Log($"[ADDRESSABLES] LoadAddressableAdditively call: {sceneName}");
            if (TryGetLoadedScene(sceneName, out var loadedScene))
            {
                AddressablesLogger.Log($"[ADDRESSABLES] LoadAddressableAdditively already loaded: {sceneName}");
                loadCompleted?.Invoke(new SceneLoadOperationArgs {
                    Scene  = loadedScene,
                    Status = OperationStatus.Success
                });
                return(s_LoadSceneOperations[sceneName]);
            }

            if (!s_LoadSceneRequests.ContainsKey(sceneName))
            {
                AddressablesLogger.Log($"[ADDRESSABLES] LoadAddressableAdditively start loading: {sceneName}");
                var callbacks = new List <Action <SceneLoadOperationArgs> >();
                if (loadCompleted != null)
                {
                    callbacks.Add(loadCompleted);
                }

                var loadAsyncOperation = Addressables.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
                var asyncWrapper       = new AsyncOperationHandleWrapper(sceneName, loadAsyncOperation);
                asyncWrapper.OnComplete += AdditiveAddressableSceneLoaded;

                s_LoadSceneRequests.Add(sceneName, callbacks);
                s_LoadSceneOperations.Add(sceneName, asyncWrapper);
                return(asyncWrapper);
            }

            if (loadCompleted != null)
            {
                var callbacks = s_LoadSceneRequests[sceneName] ?? new List <Action <SceneLoadOperationArgs> >();
                callbacks.Add(loadCompleted);
                s_LoadSceneRequests[sceneName] = callbacks;
            }

            AddressablesLogger.Log($"[ADDRESSABLES] LoadAddressableAdditively already loading: {sceneName}");

            return(s_LoadSceneOperations[sceneName]);
        }
示例#6
0
 static void AddressableSceneUnloaded(AddressableSceneUnloaderResult result)
 {
     AddressablesLogger.Log($"[ADDRESSABLES] AddressableSceneUnloaded Status: {result.AsyncOperationHandle.Status}, Scene: {result.SceneName}");
     ProcessSceneUnLoad(result.SceneName);
 }
示例#7
0
 static void AdditiveAddressableSceneLoaded(AsyncOperationHandle <SceneInstance> asyncOperation)
 {
     AddressablesLogger.Log($"[ADDRESSABLES] AdditiveAddressableSceneLoaded Status: {asyncOperation.Status}, Scene: " + (asyncOperation.Result.Scene.name ?? "NULL"));
     s_AdditiveScenesInstances.Add(asyncOperation.Result);
     ProcessSceneLoad(asyncOperation.Result.Scene);
 }