/// <summary> /// 生成実行 /// </summary> public void OnClick() { IMapGenerator logic = this.logicChanger.Logic; this.map = logic.DoGenerate(this.mapSize, this.complexLevel, this.player1, this.tileContainer); if (this.map != null) { // マップタイルを配置 Debug.Log(this.map.TileDataToString()); this.tileGenerator.GenerateTiles(this.map); } }