示例#1
0
 internal LandTile(uint id, IDataFactory factory, ILandData tiledata, bool valid) : base(id, factory, tiledata, valid)
 {
 }
示例#2
0
 internal LandTile(uint id, IDataFactory factory, ILandData tiledata, bool valid) : base(id, factory, tiledata, valid)
 {
 }