protected virtual void Awake() { InteractorView = _interactorView as IInteractorView; }
public void InjectAllInteractorDebugVisual(IInteractorView interactorView, Renderer renderer) { InjectInteractorView(interactorView); InjectRenderer(renderer); }
public void InjectInteractorView(IInteractorView interactorView) { _interactorView = interactorView as MonoBehaviour; InteractorView = interactorView; }
public void InjectAllInteractorUnityEventWrapper(IInteractorView interactorView) { InjectInteractorView(interactorView); }