protected virtual void Awake()
 {
     InteractorView = _interactorView as IInteractorView;
 }
 public void InjectAllInteractorDebugVisual(IInteractorView interactorView, Renderer renderer)
 {
     InjectInteractorView(interactorView);
     InjectRenderer(renderer);
 }
 public void InjectInteractorView(IInteractorView interactorView)
 {
     _interactorView = interactorView as MonoBehaviour;
     InteractorView  = interactorView;
 }
 public void InjectAllInteractorUnityEventWrapper(IInteractorView interactorView)
 {
     InjectInteractorView(interactorView);
 }