public LogicUpdate(double deltaSeconds, IInputTracker input) { DeltaSeconds = deltaSeconds; Input = input; }
public TransformedInputTracker(IInputTracker inputTracker) { _inputTracker = inputTracker; }
public ActiveInputTracker(IInputTracker inputTracker) { _inputTracker = inputTracker; }
public Game(IInputTracker inputTracker, RenderingContext renderingContext) { input = inputTracker; renderer = new Renderer(renderingContext); }