/// <summary> /// Sets the owner of the access key handler. /// </summary> /// <param name="owner">The owner.</param> /// <remarks> /// This method can only be called once, typically by the owner itself on creation. /// </remarks> public void SetOwner(IInputRoot owner) { Contract.Requires<ArgumentNullException>(owner != null); if (_owner != null) { throw new InvalidOperationException("AccessKeyHandler owner has already been set."); } _owner = owner; _owner.AddHandler(InputElement.KeyDownEvent, OnPreviewKeyDown, RoutingStrategies.Tunnel); _owner.AddHandler(InputElement.KeyDownEvent, OnKeyDown, RoutingStrategies.Bubble); _owner.AddHandler(InputElement.KeyUpEvent, OnPreviewKeyUp, RoutingStrategies.Tunnel); _owner.AddHandler(InputElement.PointerPressedEvent, OnPreviewPointerPressed, RoutingStrategies.Tunnel); }
/// <summary> /// Sets the owner of the access key handler. /// </summary> /// <param name="owner">The owner.</param> /// <remarks> /// This method can only be called once, typically by the owner itself on creation. /// </remarks> public void SetOwner(IInputRoot owner) { Contract.Requires <ArgumentNullException>(owner != null); if (_owner != null) { throw new InvalidOperationException("AccessKeyHandler owner has already been set."); } _owner = owner; _owner.AddHandler(InputElement.KeyDownEvent, OnPreviewKeyDown, RoutingStrategies.Tunnel); _owner.AddHandler(InputElement.KeyDownEvent, OnKeyDown, RoutingStrategies.Bubble); _owner.AddHandler(InputElement.KeyUpEvent, OnPreviewKeyUp, RoutingStrategies.Tunnel); _owner.AddHandler(InputElement.PointerPressedEvent, OnPreviewPointerPressed, RoutingStrategies.Tunnel); }
/// <summary> /// Sets the owner of the access key handler. /// </summary> /// <param name="owner">The owner.</param> /// <remarks> /// This method can only be called once, typically by the owner itself on creation. /// </remarks> public void SetOwner(IInputRoot owner) { Contract.Requires <ArgumentNullException>(owner != null); if (_owner != null) { throw new InvalidOperationException("AccessKeyHandler owner has already been set."); } _owner = owner; _owner.AddHandler(InputElement.TextInputEvent, OnTextInput); }
/// <summary> /// Sets the owner of the keyboard navigation handler. /// </summary> /// <param name="owner">The owner.</param> /// <remarks> /// This method can only be called once, typically by the owner itself on creation. /// </remarks> public void SetOwner(IInputRoot owner) { Contract.Requires<ArgumentNullException>(owner != null); if (_owner != null) { throw new InvalidOperationException("AccessKeyHandler owner has already been set."); } _owner = owner; _owner.AddHandler(InputElement.KeyDownEvent, OnKeyDown); }