/// <summary>
        /// Sets the owner of the access key handler.
        /// </summary>
        /// <param name="owner">The owner.</param>
        /// <remarks>
        /// This method can only be called once, typically by the owner itself on creation.
        /// </remarks>
        public void SetOwner(IInputRoot owner)
        {
            Contract.Requires<ArgumentNullException>(owner != null);

            if (_owner != null)
            {
                throw new InvalidOperationException("AccessKeyHandler owner has already been set.");
            }

            _owner = owner;

            _owner.AddHandler(InputElement.KeyDownEvent, OnPreviewKeyDown, RoutingStrategies.Tunnel);
            _owner.AddHandler(InputElement.KeyDownEvent, OnKeyDown, RoutingStrategies.Bubble);
            _owner.AddHandler(InputElement.KeyUpEvent, OnPreviewKeyUp, RoutingStrategies.Tunnel);
            _owner.AddHandler(InputElement.PointerPressedEvent, OnPreviewPointerPressed, RoutingStrategies.Tunnel);
        }
Beispiel #2
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        /// <summary>
        /// Sets the owner of the access key handler.
        /// </summary>
        /// <param name="owner">The owner.</param>
        /// <remarks>
        /// This method can only be called once, typically by the owner itself on creation.
        /// </remarks>
        public void SetOwner(IInputRoot owner)
        {
            Contract.Requires <ArgumentNullException>(owner != null);

            if (_owner != null)
            {
                throw new InvalidOperationException("AccessKeyHandler owner has already been set.");
            }

            _owner = owner;

            _owner.AddHandler(InputElement.KeyDownEvent, OnPreviewKeyDown, RoutingStrategies.Tunnel);
            _owner.AddHandler(InputElement.KeyDownEvent, OnKeyDown, RoutingStrategies.Bubble);
            _owner.AddHandler(InputElement.KeyUpEvent, OnPreviewKeyUp, RoutingStrategies.Tunnel);
            _owner.AddHandler(InputElement.PointerPressedEvent, OnPreviewPointerPressed, RoutingStrategies.Tunnel);
        }
Beispiel #3
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        /// <summary>
        /// Sets the owner of the access key handler.
        /// </summary>
        /// <param name="owner">The owner.</param>
        /// <remarks>
        /// This method can only be called once, typically by the owner itself on creation.
        /// </remarks>
        public void SetOwner(IInputRoot owner)
        {
            Contract.Requires <ArgumentNullException>(owner != null);

            if (_owner != null)
            {
                throw new InvalidOperationException("AccessKeyHandler owner has already been set.");
            }

            _owner = owner;

            _owner.AddHandler(InputElement.TextInputEvent, OnTextInput);
        }
        /// <summary>
        /// Sets the owner of the keyboard navigation handler.
        /// </summary>
        /// <param name="owner">The owner.</param>
        /// <remarks>
        /// This method can only be called once, typically by the owner itself on creation.
        /// </remarks>
        public void SetOwner(IInputRoot owner)
        {
            Contract.Requires<ArgumentNullException>(owner != null);

            if (_owner != null)
            {
                throw new InvalidOperationException("AccessKeyHandler owner has already been set.");
            }

            _owner = owner;

            _owner.AddHandler(InputElement.KeyDownEvent, OnKeyDown);
        }