public CharacterDamageable(IHealthSetter health, CharacterInfo info, UnityClient client, SceneGameplayProperties damageManager) { _health = health; _info = info; _client = client; _damageManager = damageManager; }
public HealthUpdateHandler(IHealthSetter health, NetworkRelay networkRelay, CharacterInfo info) { _health = health; _networkRelay = networkRelay; _info = info; }