private static void SetDefaultBinding(IGraphicsService graphicsService, EffectEx effectEx, EffectParameter parameter, EffectParameterDescription usage, EffectParameterBindingCollection bindings) { Debug.Assert(!bindings.Contains(parameter), "Effect binding already contains a binding for the given effect parameter."); if (parameter.ParameterClass == EffectParameterClass.Struct) { if (parameter.Elements.Count > 0) { // ----- Effect parameter is an array of structs. --> Recursively process elements of array. foreach (EffectParameter element in parameter.Elements) SetDefaultBinding(graphicsService, effectEx, element, usage, bindings); } else { // ----- Effect parameter is a struct. --> Recursively process members of struct. foreach (EffectParameter member in parameter.StructureMembers) SetDefaultBinding(graphicsService, effectEx, member, usage, bindings); } return; } // Set ConstParameterBinding using the default value stored in .fx file. var effect = effectEx.Resource; object originalValue; effectEx.OriginalParameterValues.TryGetValue(parameter, out originalValue); EffectParameterBinding binding = null; if (parameter.Elements.Count == 0) { // ----- Parameter is not an array. if (parameter.ParameterClass == EffectParameterClass.Scalar) { // Scalar values. if (parameter.ParameterType == EffectParameterType.Bool) binding = new ConstParameterBinding<bool>(effect, parameter, (bool)originalValue); else if (parameter.ParameterType == EffectParameterType.Int32) binding = new ConstParameterBinding<int>(effect, parameter, (int)originalValue); else if (parameter.ParameterType == EffectParameterType.Single) binding = new ConstParameterBinding<float>(effect, parameter, (float)originalValue); } else if (parameter.ParameterClass == EffectParameterClass.Vector && parameter.ParameterType == EffectParameterType.Single) { // Vector values. if (parameter.ColumnCount == 2 || parameter.RowCount == 2) binding = new ConstParameterBinding<Vector2>(effect, parameter, (Vector2)originalValue); else if (parameter.ColumnCount == 3 || parameter.RowCount == 3) binding = new ConstParameterBinding<Vector3>(effect, parameter, (Vector3)originalValue); else if (parameter.ColumnCount == 4 || parameter.RowCount == 4) binding = new ConstParameterBinding<Vector4>(effect, parameter, (Vector4)originalValue); } else if (parameter.ParameterClass == EffectParameterClass.Matrix && parameter.ParameterType == EffectParameterType.Single) { // Matrix value. binding = new ConstParameterBinding<Matrix>(effect, parameter, (Matrix)originalValue); } else if (parameter.ParameterClass == EffectParameterClass.Object) { // Object values. if (parameter.ParameterType == EffectParameterType.String) { binding = new ConstParameterBinding<string>(effect, parameter, (string)originalValue); } else if (parameter.ParameterType == EffectParameterType.Texture) { // A texture type but we are not sure which exact type. --> Try different types. try { binding = new ConstParameterBinding<Texture2D>(effect, parameter, graphicsService.GetDefaultTexture2DWhite()); } catch (Exception) { try { binding = new ConstParameterBinding<Texture3D>(effect, parameter, graphicsService.GetDefaultTexture3DWhite()); } catch (Exception) { try { binding = new ConstParameterBinding<TextureCube>(effect, parameter, graphicsService.GetDefaultTextureCubeWhite()); } catch (Exception) { // Default value for a parameter of type Texture could not be read from Effect. } } } } else if (parameter.ParameterType == EffectParameterType.Texture1D) { // NOTE: 1D textures are not supported in XNA. } else if (parameter.ParameterType == EffectParameterType.Texture2D) { binding = new ConstParameterBinding<Texture2D>(effect, parameter, graphicsService.GetDefaultTexture2DWhite()); } else if (parameter.ParameterType == EffectParameterType.Texture3D) { binding = new ConstParameterBinding<Texture3D>(effect, parameter, graphicsService.GetDefaultTexture3DWhite()); } else if (parameter.ParameterType == EffectParameterType.TextureCube) { binding = new ConstParameterBinding<TextureCube>(effect, parameter, graphicsService.GetDefaultTextureCubeWhite()); } } } else { // ----- Parameter is array. int length = parameter.Elements.Count; Debug.Assert(length > 0, "Effect parameter should be an array."); // Note: In XNA originalValue is valid. In MonoGame originalValue is null and we have to // create a new array! if (parameter.ParameterClass == EffectParameterClass.Scalar) { // Scalar value bindings. if (parameter.ParameterType == EffectParameterType.Bool) binding = new ConstParameterArrayBinding<bool>(effect, parameter, (bool[])originalValue ?? new bool[parameter.Elements.Count]); else if (parameter.ParameterType == EffectParameterType.Int32) binding = new ConstParameterArrayBinding<int>(effect, parameter, (int[])originalValue ?? new int[parameter.Elements.Count]); else if (parameter.ParameterType == EffectParameterType.Single) binding = new ConstParameterArrayBinding<float>(effect, parameter, (float[])originalValue ?? new float[parameter.Elements.Count]); } else if (parameter.ParameterClass == EffectParameterClass.Vector && parameter.ParameterType == EffectParameterType.Single) { if (parameter.ColumnCount == 2 || parameter.RowCount == 2) binding = new ConstParameterArrayBinding<Vector2>(effect, parameter, (Vector2[])originalValue ?? new Vector2[parameter.Elements.Count]); else if (parameter.ColumnCount == 3 || parameter.RowCount == 3) binding = new ConstParameterArrayBinding<Vector3>(effect, parameter, (Vector3[])originalValue ?? new Vector3[parameter.Elements.Count]); else if (parameter.ColumnCount == 4 || parameter.RowCount == 4) binding = new ConstParameterArrayBinding<Vector4>(effect, parameter, (Vector4[])originalValue ?? new Vector4[parameter.Elements.Count]); } else if (parameter.ParameterClass == EffectParameterClass.Matrix && parameter.ParameterType == EffectParameterType.Single) { binding = new ConstParameterArrayBinding<Matrix>(effect, parameter, (Matrix[])originalValue ?? new Matrix[parameter.Elements.Count]); } else if (parameter.ParameterClass == EffectParameterClass.Object) { // Note: Arrays of strings or textures are not supported in XNA. } } if (binding != null) bindings.Add(binding); }