public static Texture2D LoadTexture(IGraphicsContext context, Stream stream) { Bitmap bitmap = new Bitmap(stream); BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); int id = context.GenTexture(); context.BindTexture(TextureTarget.Texture2D, id); context.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, false, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); bitmap.UnlockBits(data); context.GenerateMipmap(GenerateMipmapTarget.Texture2D); return(new Texture2D(context, id, data.Width, data.Height)); }
public void GenerateMipmap(GenerateMipmapTarget target) { forwarding.GenerateMipmap(target); CheckGLError(); GLCALLS++; }