public Parameter(AmpAverageTest.Arguments arguments, IGeneratorContext context) { this.arguments = arguments; this.context = context; InitializeComponent(); }
protected override void ConfigureContext(IGeneratorContext context) { // Do nothing. Calling base will add all values into InputElements, which means EVERYTHING is checked to be // implemented, which never makes sense for our list of event functions. // This base class is essentially for a Quick Fix that is to implement missing members, while we're really // using it like a Context Action }
public Generator(IGeneratorContext context) : base(context) { FileStrategies = new Dictionary <SchemeGeneratePlace, IGeneratorFileStrategy> { { SchemeGeneratePlace.SeparatedFile, new SeparateFileStrategy(GeneratorContext, GeneratorSettings) }, { SchemeGeneratePlace.WithCode, new SingleFileStrategy(GeneratorContext, GeneratorSettings) }, { SchemeGeneratePlace.AllSeparated, new AllSeparatedFileStrategy(GeneratorContext, GeneratorSettings) } }; }
void IGeneratorEnumerator.Init(IGeneratorContext context) { Guard.ArgumentNotNull(context, "context"); this.context = context; this.stack = new List <IGeneratorEnumerator>() { this }; }
public override bool Validate(AmpAverageTest.Arguments argumentPackage, IGeneratorContext context, out string errorMessage) { errorMessage = "N/A"; // TODO: Please implement the validation logic for the argumentPackage. // return true, when the given argumentPackage is valid. // return false, and fill the errorMessage when the given argumentPackage is not valid. return(true); }
protected override void ConfigureContext(IGeneratorContext context) { // Don't call base. This will add all values into InputEvents which means all items are checked in the list. // This is useful for a Quick Fix that is implementing missing members, but we're more of a Context Action. // Try and set the anchor for where we want to generate the new members, if we have one if (context is CSharpGeneratorContext csharpContext) { csharpContext.Anchor = myAnchor; } }
public object Generate(Type targetType, IGeneratorContext generatorContext) { var str = new StringBuilder(); var rand = new Random(); for (int i = 0; i < rand.Next(1, 50); i++) { str.Append((char)rand.Next(1, 255)); } return(str.ToString()); }
public object Generate(Type targetType, IGeneratorContext generatorContext) { var result = (IList)Activator.CreateInstance(targetType); var rand = new Random(); int elements = rand.Next(1, 5); var listType = targetType.GetGenericArguments()[0]; //var addMethod = targetType.GetMethod("Add"); for (int i = 0; i < elements; i++) { var faker = new Faker(generatorContext); result.Add(faker.Create(listType)); //addMethod.Invoke(result, new object[] { faker.Create(listType) }); } return(result); }
public object Generate(Type targetType, IGeneratorContext generatorContext) { var rand = new Random(); return((float)(rand.NextDouble() * (1 - 0.1) + 0.1)); }
public object Generate(Type targetType, IGeneratorContext generatorContext) { var rand = new Random(); return(rand.Next(1, 100)); }
public Faker(IGeneratorContext generatorContext) { _context = generatorContext; _types = new Stack <Type>(); }
public void Init(IGeneratorContext context) { Guard.ArgumentNotNull(context, "context"); this.Context = context; }
public object Generate(Type targetType, IGeneratorContext generatorContext) { var rand = new Random(); return(new DateTime(rand.Next(1950, 2021), rand.Next(1, 13), rand.Next(1, 32), rand.Next(0, 24), rand.Next(0, 60), rand.Next(0, 60))); }
public MinimisingGenerator(IGeneratorContext context) : base(context) { }
public override SeismicAttributeInfo CreateSeismicAttributeInfo(AmpAverageTest.Arguments argumentPackage, IGeneratorContext context) { IList <Slb.Ocean.Petrel.DomainObject.Template> templates = new List <Slb.Ocean.Petrel.DomainObject.Template>(); IList <Range1 <float> > ranges = new List <Range1 <float> >(); templates.Add(Slb.Ocean.Petrel.DomainObject.Template.NullObject); ranges.Add(new Range1 <float>(float.NaN, float.NaN)); return(new SeismicAttributeInfo( templates, ranges, new Index3(1, 1, 1), BorderProcessingMethod.Repeat)); }
public void Populate(IGeneratorContext context) { context.InputElements.AddRange(context.ProvidedElements.OfType <GeneratorDeclaredElement>() .Where(e => myInputElements.Contains(e.DeclaredElement.ShortName))); }
protected readonly GeneratorSettings GeneratorSettings = new GeneratorSettings(); // set up default options protected GeneratorTemplate(IGeneratorContext context) { GeneratorContext = context; }
private static ITypeElement GetDisposableInterface(IGeneratorContext context) { // retrieve ITypeElement for System.IDisposable interface, visible in current project return(TypeFactory.CreateTypeByCLRName("System.IDisposable", context.PsiModule, context.Anchor.GetResolveContext()).GetTypeElement()); }
protected ContextDependedFileStrategy(IGeneratorContext context, GeneratorSettings settings) { Context = context; Settings = settings; }
private static ITypeElement GetDisposableInterface(IGeneratorContext context) { return(TypeFactory.CreateTypeByCLRName("System.IDisposable", context.PsiModule).GetTypeElement()); }
protected override IEnumerable <string> GetOutputLabels(AmpAverageTest.Arguments argumentPackage, IGeneratorContext context) { yield return("Output"); }
protected override void GenerateInternal(IRosvitaRuntime runtime, IConfiguration configuration, IGeneratorContext context, IGeneratorMessageCollection messages) { var project = runtime.Project.Current; if (project == null) { throw new XamlaException("Project must not be null.", XamlaError.ArgumentNull); } // find matching components for this generator var deviceConfigurations = configuration.Where(x => x.ConfigurationType == Configuration.ConfigurationType) .OfType <IStandardComponent>() .Select(x => (Configuration)x.GetConfiguration()) .Where(x => x.Enabled) .ToList(); foreach (var device in deviceConfigurations) { LaunchFileDocument launchFile = GenerateLaunchFile(device); string launchFilename = $"sample_device_{device.Name}.launch"; string launchTempFilePath = Path.Combine(context.TempOutputDirecotry, launchFilename); string launchFilePath = Path.Combine(context.FinalOutputDirecotry, launchFilename); launchFile.Save(launchTempFilePath); context.LaunchFilesToInclude.Add(launchFilePath); if (device.EnableSystemMonitoring) { context.SysMonElements.Add(new SystemMonitorNode { Name = device.Name, Timeout = Math.Max(2.0, 2.0 / device.Rate), Type = SystemMonitorNodeType.Heartbeat }); } messages.AddInfo(this, $"Launch file'{project.MakeRelative(launchFilePath)}' written."); } }
/// <summary> /// Parameterized constructor to set argument package and generator context /// </summary> /// <param name="arguments">Argument package</param> /// <param name="context">Generator context</param> public Generator(AmpAverageTest.Arguments arguments, IGeneratorContext generatorContext) { this.arguments = arguments; this.generatorContext = generatorContext; }
public SeparateFileStrategy(IGeneratorContext context, GeneratorSettings settings) : base(context, settings) { }
protected override System.Windows.Forms.Control CreateUI(AmpAverageTest.Arguments argumentPackage, IGeneratorContext context) { System.Windows.Forms.Control control = new Parameter(argumentPackage, context); return(control); }
/// <inheritdoc /> /// <remarks> /// Calls abstract GetNextInstance() to build a tree of nodes until a given number of layouts is generated. /// </remarks> public List <TLayout> Generate(TLayout initialLayout, int count, int chainsCount, LayoutGeneratorFunction <TLayout> layoutGeneratorFunc, IGeneratorContext context) { // Initialization this.initialLayout = initialLayout; rows = new List <NodeRow>(); log = new List <LogEntry>(); nextId = 0; this.layoutGeneratorFunc = layoutGeneratorFunc; var layouts = new List <TLayout>(); BeforeGeneration(); AddZeroLevelNode(); while (layouts.Count < count) { if (CancellationToken.HasValue && CancellationToken.Value.IsCancellationRequested) { break; } if (context.IterationsCount > 1000000) { break; } // Gets next instance to be extended var instance = GetNextInstance(rows); var newDepth = instance.Depth + 1; // The chosen instance must not be already finished if (instance.IsFinished) { throw new InvalidOperationException(); } // Tries to generate a new layout from the instance var iterationsBefore = context.IterationsCount; var hasLayout = instance.TryGetLayout(out var layout); var iterationsToGenerate = context.IterationsCount - iterationsBefore; instance.AddIterations(iterationsToGenerate); // Layout being null means failure and the current iteration is skipped if (!hasLayout) { log.Add(new LogEntry(LogType.Fail, instance, iterationsToGenerate)); continue; } // Check if the layout has already all the chains added if (newDepth == chainsCount) { OnLayoutGenerated?.Invoke(layout); layouts.Add(layout); log.Add(new LogEntry(LogType.Final, instance, iterationsToGenerate)); AfterValid(); continue; } // A new instance is created from the generated layout and added to the tree. var nextInstance = new Node(instance, GetLayouts(layout, newDepth), newDepth, iterationsToGenerate, nextId++); instance.AddChild(nextInstance); AddNode(nextInstance, newDepth); log.Add(new LogEntry(LogType.Success, nextInstance, iterationsToGenerate)); } AfterGeneration(); return(layouts); }
public override SeismicAttributeGenerator CreateAttributeGenerator(AmpAverageTest.Arguments argumentPackage, IGeneratorContext context) { return(new AmpAverageTest.Generator(argumentPackage, context)); }